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Single track model

Net Gusto edited this page Jun 25, 2017 · 22 revisions

Théorie et applications physiques

Optimization-based autonomous racing of 1:43 scale RC cars Décrit deux méthodes de pilotage de single tracks models en temps réel.

Single tracks models Décrit la physique de déplacement des single tracks models.

Fundamental of vehicle dynamics Décrit la réalité physique de la dynamique de véhicules à roues

Adapté aux jeux (game vehicle dynamics sur google)

GENERIC MODEL OF VEHICLE DYNAMICS FOR LOW-COST SIMULATORS AND SERIOUS GAMES

Development of a car physics engine for games

Why simulations are hard

A 2D Car Physics Model based on Ackermann Steering

Car Physics for Games

Implémentations

Chrono, open source physics engine

Liens à trier

http://blog.habrador.com/2015/11/explaining-hybrid-star-pathfinding.html https://www.youtube.com/watch?v=qXZt-B7iUyw http://www.habrador.com/p/self-driving-car/ https://www.udacity.com/course/artificial-intelligence-for-robotics--cs373 https://www.youtube.com/watch?v=5lWj1FMkq5I

Obstacle avoidance, Mathlab Code

Autonomous RC racing 🚗 🚘 🚙 (amazing)

Google search yielding good results on the matter https://www.google.fr/search?q=bicycle+model+car&rls=en&source=lnms&tbm=isch&sa=X&ved=0ahUKEwi8h8ij9tDUAhUrLMAKHdrQCPkQ_AUICygC&biw=1879&bih=1116

  1. http://robotcontrolit.com/tutorials

  2. https://www.vexrobotics.com/vexedr/competition/vrc-current-game

  3. https://en.wikipedia.org/wiki/Dubins_path

  4. https://en.wikipedia.org/wiki/FIRST_Robotics_Competition

  5. https://gieseanw.wordpress.com/2012/11/15/reeds-shepp-cars/

  6. https://gieseanw.wordpress.com/2012/10/21/a-comprehensive-step-by-step-tutorial-to-computing-dubins-paths/

  7. https://github.com/THeK3nger/airoboexamples

  8. https://github.com/DylanTheTactician/Holotank

  9. https://github.com/442384270/spirit

  10. https://github.com/bharathramh92/MotionPlanning

  11. https://github.com/cranbrook-schools-robotics/holonomic

  12. https://github.com/cogsys-tuebingen/cslibs_path_planning/tree/master/src/ReedsShepp

  13. https://github.com/dikshya29/RRT

  14. https://github.com/hazelnusse/ibde/tree/a1c4879f8e8bb3076fb64857c679aba8ced814a5

  15. https://github.com/HVA-FRC-3824/2013_Robot_1/tree/7eb97190ae1c22cb2be3c5c99f7a020f83b565f0

  16. https://github.com/IanBoyanZhang/readingList/blob/db8eb9a0661222adb2a143d93f00c40760343df7/ME/SystemAndControl/modelDevelopment.md

  17. https://github.com/lexicon31/Non-Holonomic-Trajectory-Planning

  18. https://github.com/olivierverdier/odelab

  19. https://github.com/renatoorsino/Mo2DPack

  20. https://github.com/rohitkalaskar/2d-curve-path-planner/wiki

  21. https://github.com/ronaldahmed/robot-navigation

  22. https://github.com/vasantamajety/A-star/blob/master/Planner.cpp

  23. https://github.com/yibo-liang/NaiveHLDA

  24. https://www.researchgate.net/figure/281741354_fig1_Fig-1-Pepper-is-a-humanoid-robot-standing-on-a-holonomic-mobile-base-equipped-with

  25. https://www.youtube.com/watch?v=ypQwrFZ1yig

Méthodes d'intégration numérique (utile pour la simulation physique du modèle)

Racing AI

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