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feat:delete work flow
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# For more information about using CMake with Android Studio, read the
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# documentation: https://d.android.com/studio/projects/add-native-code.html.
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# For more examples on how to use CMake, see https://github.com/android/ndk-samples.
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# Sets the minimum CMake version required for this project.
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cmake_minimum_required(VERSION 3.22.1)
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# Declares the project name. The project name can be accessed via ${ PROJECT_NAME},
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# Since this is the top level CMakeLists.txt, the project name is also accessible
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# with ${CMAKE_PROJECT_NAME} (both CMake variables are in-sync within the top level
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# build script scope).
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project("fixandroid14debuggablelag")
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# Creates and names a library, sets it as either STATIC
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# or SHARED, and provides the relative paths to its source code.
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# You can define multiple libraries, and CMake builds them for you.
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# Gradle automatically packages shared libraries with your APK.
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#
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# In this top level CMakeLists.txt, ${CMAKE_PROJECT_NAME} is used to define
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# the target library name; in the sub-module's CMakeLists.txt, ${PROJECT_NAME}
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# is preferred for the same purpose.
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#
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# In order to load a library into your app from Java/Kotlin, you must call
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# System.loadLibrary() and pass the name of the library defined here;
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# for GameActivity/NativeActivity derived applications, the same library name must be
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# used in the AndroidManifest.xml file.
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find_package(shadowhook REQUIRED CONFIG)
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add_library(${CMAKE_PROJECT_NAME} SHARED
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# List C/C++ source files with relative paths to this CMakeLists.txt.
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fixandroid14debuggablelag.cpp)
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# Specifies libraries CMake should link to your target library. You
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# can link libraries from various origins, such as libraries defined in this
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# build script, prebuilt third-party libraries, or Android system libraries.
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target_link_libraries(${CMAKE_PROJECT_NAME}
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# List libraries link to the target library
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android
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log
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shadowhook::shadowhook)
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## For more information about using CMake with Android Studio, read the
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## documentation: https://d.android.com/studio/projects/add-native-code.html.
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## For more examples on how to use CMake, see https://github.com/android/ndk-samples.
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#
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## Sets the minimum CMake version required for this project.
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#cmake_minimum_required(VERSION 3.22.1)
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#
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#
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#
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#
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#
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## Declares the project name. The project name can be accessed via ${ PROJECT_NAME},
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## Since this is the top level CMakeLists.txt, the project name is also accessible
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## with ${CMAKE_PROJECT_NAME} (both CMake variables are in-sync within the top level
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## build script scope).
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#project("fixandroid14debuggablelag")
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#
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## Creates and names a library, sets it as either STATIC
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## or SHARED, and provides the relative paths to its source code.
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## You can define multiple libraries, and CMake builds them for you.
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## Gradle automatically packages shared libraries with your APK.
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##
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## In this top level CMakeLists.txt, ${CMAKE_PROJECT_NAME} is used to define
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## the target library name; in the sub-module's CMakeLists.txt, ${PROJECT_NAME}
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## is preferred for the same purpose.
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##
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## In order to load a library into your app from Java/Kotlin, you must call
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## System.loadLibrary() and pass the name of the library defined here;
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## for GameActivity/NativeActivity derived applications, the same library name must be
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## used in the AndroidManifest.xml file.
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#
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#
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#find_package(shadowhook REQUIRED CONFIG)
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#
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#add_library(${CMAKE_PROJECT_NAME} SHARED
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# # List C/C++ source files with relative paths to this CMakeLists.txt.
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# fixandroid14debuggablelag.cpp)
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#
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## Specifies libraries CMake should link to your target library. You
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## can link libraries from various origins, such as libraries defined in this
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## build script, prebuilt third-party libraries, or Android system libraries.
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#
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#
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#target_link_libraries(${CMAKE_PROJECT_NAME}
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# # List libraries link to the target library
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# android
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# log
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# shadowhook::shadowhook)

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