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Copy file name to clipboardExpand all lines: C7/Game.cs
+16-1Lines changed: 16 additions & 1 deletion
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@@ -32,6 +32,10 @@ enum GameState {
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GameStateCurrentState=GameState.PreGame;
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// True if the deal screen is open because an AI player is offering something
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// to the human player.
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privateboolwaitingForDealScreen=false;
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// CurrentlySelectedUnit is a reference directly into the game state so be careful of race conditions. TODO: Consider storing a GUID instead.
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publicMapUnitCurrentlySelectedUnit=MapUnit.NONE;//The selected unit. May be changed by clicking on a unit or the next unit being auto-selected after orders are given for the current one.
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