-
Notifications
You must be signed in to change notification settings - Fork 29
Open
Description
I have original Civilization 3 base game installed in Windows 10 (v1.07f)
I downloaded C7 Carthage v0.2 (https://c7-game.github.io/#downloads) and after some tinkering around managed to get the game into loading screen (I had to create my own CIV3_HOME variable)
But I get an error when clicking new game (the error message is in game screen itself in game fonts, not a windows error alert box)
The contents of log.txt is given below, I think it also contains the exact error message from that screen. How do I get this game started?
[INF] 01:52:28 MainMenu: start game button pressed
[INF] 01:52:28 C7GameData.GameData: Random seed is 711463314
[INF] 01:52:28 C7Engine.TurnHandling:
*** Beginning turn 0 ***
[INF] 01:52:28 C7Engine.TurnHandling: Turn time took 0 milliseconds
[ERR] 01:52:29 Game: Unexpected error in Game.cs _Ready
System.ApplicationException: Media path not found: Art/Terrain/marsh.pcx
at Util.Civ3MediaPath(String mediaPath) in /__w/Prototype/Prototype/C7/Util.cs:line 171
at Util.LoadPCX(String relPath) in /__w/Prototype/Prototype/C7/Util.cs:line 239
at Util.LoadTextureFromPCX(String relPath, Int32 leftStart, Int32 topStart, Int32 width, Int32 height, Boolean shadows) in /__w/Prototype/Prototype/C7/Util.cs:line 224
at MarshLayer..ctor() in /__w/Prototype/Prototype/C7/MapView.cs:line 382
at MapView..ctor(Game game, Int32 mapWidth, Int32 mapHeight, Boolean wrapHorizontally, Boolean wrapVertically) in /__w/Prototype/Prototype/C7/MapView.cs:line 623
at Game._Ready() in /__w/Prototype/Prototype/C7/Game.cs:line 92
[INF] 01:52:29 Game: Starting player turn
[INF] 01:52:43 MainMenu: start game button pressed
[INF] 01:52:43 C7GameData.GameData: Random seed is 519383588
[INF] 01:52:43 C7Engine.TurnHandling:
*** Beginning turn 0 ***
[INF] 01:52:43 C7Engine.TurnHandling: Turn time took 0 milliseconds
[ERR] 01:52:43 Game: Unexpected error in Game.cs _Ready
System.ApplicationException: Media path not found: Art/Terrain/marsh.pcx
at Util.Civ3MediaPath(String mediaPath) in /__w/Prototype/Prototype/C7/Util.cs:line 171
at Util.LoadPCX(String relPath) in /__w/Prototype/Prototype/C7/Util.cs:line 239
at Util.LoadTextureFromPCX(String relPath, Int32 leftStart, Int32 topStart, Int32 width, Int32 height, Boolean shadows) in /__w/Prototype/Prototype/C7/Util.cs:line 224
at MarshLayer..ctor() in /__w/Prototype/Prototype/C7/MapView.cs:line 382
at MapView..ctor(Game game, Int32 mapWidth, Int32 mapHeight, Boolean wrapHorizontally, Boolean wrapVertically) in /__w/Prototype/Prototype/C7/MapView.cs:line 623
at Game._Ready() in /__w/Prototype/Prototype/C7/Game.cs:line 92
[INF] 01:52:43 Game: Starting player turn
[INF] 01:52:54 MainMenu: start game button pressed
[INF] 01:52:54 C7GameData.GameData: Random seed is 768913390
[INF] 01:52:54 C7Engine.TurnHandling:
*** Beginning turn 0 ***
[INF] 01:52:54 C7Engine.TurnHandling: Turn time took 0 milliseconds
[ERR] 01:52:54 Game: Unexpected error in Game.cs _Ready
System.ApplicationException: Media path not found: Art/Terrain/marsh.pcx
at Util.Civ3MediaPath(String mediaPath) in /__w/Prototype/Prototype/C7/Util.cs:line 171
at Util.LoadPCX(String relPath) in /__w/Prototype/Prototype/C7/Util.cs:line 239
at Util.LoadTextureFromPCX(String relPath, Int32 leftStart, Int32 topStart, Int32 width, Int32 height, Boolean shadows) in /__w/Prototype/Prototype/C7/Util.cs:line 222
at MarshLayer..ctor() in /__w/Prototype/Prototype/C7/MapView.cs:line 382
at MapView..ctor(Game game, Int32 mapWidth, Int32 mapHeight, Boolean wrapHorizontally, Boolean wrapVertically) in /__w/Prototype/Prototype/C7/MapView.cs:line 623
at Game._Ready() in /__w/Prototype/Prototype/C7/Game.cs:line 92
[INF] 01:52:54 Game: Starting player turn
[INF] 01:53:00 MainMenu: credits button pressed
[INF] 01:53:00 Credits: Now rolling the credits!
[INF] 01:53:02 Credits: Returning to main menu
[INF] 01:53:16 MainMenu: start game button pressed
[INF] 01:53:16 C7GameData.GameData: Random seed is 1780873782
[INF] 01:53:17 C7Engine.TurnHandling:
*** Beginning turn 0 ***
[INF] 01:53:17 C7Engine.TurnHandling: Turn time took 0 milliseconds
[ERR] 01:53:17 Game: Unexpected error in Game.cs _Ready
System.ApplicationException: Media path not found: Art/Terrain/marsh.pcx
at Util.Civ3MediaPath(String mediaPath) in /__w/Prototype/Prototype/C7/Util.cs:line 171
at Util.LoadPCX(String relPath) in /__w/Prototype/Prototype/C7/Util.cs:line 239
at Util.LoadTextureFromPCX(String relPath, Int32 leftStart, Int32 topStart, Int32 width, Int32 height, Boolean shadows) in /__w/Prototype/Prototype/C7/Util.cs:line 224
at MarshLayer..ctor() in /__w/Prototype/Prototype/C7/MapView.cs:line 382
at MapView..ctor(Game game, Int32 mapWidth, Int32 mapHeight, Boolean wrapHorizontally, Boolean wrapVertically) in /__w/Prototype/Prototype/C7/MapView.cs:line 623
at Game._Ready() in /__w/Prototype/Prototype/C7/Game.cs:line 92
[INF] 01:53:17 Game: Starting player turn
[INF] 01:54:27 MainMenu: start game button pressed
[INF] 01:54:28 C7GameData.GameData: Random seed is 1521523197
[INF] 01:54:28 C7Engine.TurnHandling:
*** Beginning turn 0 ***
[INF] 01:54:28 C7Engine.TurnHandling: Turn time took 0 milliseconds
[ERR] 01:54:28 Game: Unexpected error in Game.cs _Ready
System.ApplicationException: Media path not found: Art/Terrain/marsh.pcx
at Util.Civ3MediaPath(String mediaPath) in /__w/Prototype/Prototype/C7/Util.cs:line 171
at Util.LoadPCX(String relPath) in /__w/Prototype/Prototype/C7/Util.cs:line 239
at Util.LoadTextureFromPCX(String relPath, Int32 leftStart, Int32 topStart, Int32 width, Int32 height, Boolean shadows) in /__w/Prototype/Prototype/C7/Util.cs:line 224
at MarshLayer..ctor() in /__w/Prototype/Prototype/C7/MapView.cs:line 382
at MapView..ctor(Game game, Int32 mapWidth, Int32 mapHeight, Boolean wrapHorizontally, Boolean wrapVertically) in /__w/Prototype/Prototype/C7/MapView.cs:line 623
at Game._Ready() in /__w/Prototype/Prototype/C7/Game.cs:line 92
[INF] 01:54:28 Game: Starting player turn
[INF] 01:54:45 MainMenu: load game button pressed
[INF] 01:54:50 MainMenu: load scenario button pressed
Metadata
Metadata
Assignees
Labels
No labels