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Build a bunch of objects for the wave function collapse algorithm #12

@con-bren

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@con-bren

We need a variety of base layouts for wavefunction collapse to rift on. Similar to mini_ada #3 we can play around with large and small chunks in order to provide local challengers.

For example, one level can have an elevator that is called when a button is pressed.

We also will want smaller assets that can be randomized on the single voxel, or several voxel level.

This will be an ongoing issue

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