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ArsZero update:版本更新
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2 files changed

+16
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projects/1.21/assets/ars-zero/ars_zero/lang/en_us.json

Lines changed: 8 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -43,6 +43,7 @@
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"entity.ars_zero.lightning_voxel_entity": "Lightning Voxel",
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"entity.ars_zero.blight_voxel_entity": "Blight Voxel",
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"entity.ars_zero.block_group": "Block Group",
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"entity.ars_zero.water_convergence_controller": "Water Convergence",
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"gui.ars_zero.staff_title": "Creative Spell Staff",
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"gui.ars_zero.phase.begin": "Begin",
@@ -132,6 +133,11 @@
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"ars_zero.glyph_name.push_effect": "Push",
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"ars_zero.glyph_desc.push_effect": "Pushes the target in the direction you're looking.",
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136+
"ars_zero.glyph_name.discard_effect": "Discard",
137+
"ars_zero.glyph_desc.discard_effect": "Discards non-living entities.",
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"ars_zero.glyph_name.glyph_discard_effect": "Discard",
139+
"ars_zero.glyph_desc.glyph_discard_effect": "Discards non-living entities. Useful for removing Arcane Voxels.",
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"ars_zero.glyph_name.enlarge_effect": "Enlarge",
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"ars_zero.glyph_desc.enlarge_effect": "Increases the size of the target entity [NB: only works on Voxels so far]",
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@@ -148,7 +154,8 @@
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"ars_zero.glyph_name.glyph_effect_convergence": "Convergence",
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"ars_zero.glyph_desc.glyph_effect_convergence": "Creates a powerful convergence point that can be augmented with other effects.",
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"ars_nouveau.glyph_name.effect_convergence": "Convergence",
151-
"ars_zero.effect_augment_desc.effect_convergence_glyph_explosion": "Composite Effect: Creates an enormous explosion that charges over time. Fire Power affects charge rate, explosion radius and ignition (at 8+ turns into Extinguishing Soulfire Explosion). AOE determines radius. Amplify increases damage (to blocks/entities). Dampen decreases damage and radius.",
157+
"ars_zero.effect_augment_desc.effect_convergence_glyph_explosion": "Megasplosion: Creates an enormous explosion that charges over time. Fire Power affects charge rate, explosion radius and ignition (at 8+ turns into Extinguishing Soulfire Explosion). AOE determines radius. Amplify increases damage (to blocks/entities). Dampen decreases damage and radius.",
158+
"ars_zero.effect_augment_desc.effect_convergence_glyph_conjure_water": "Sacred Conjure Water: Fills a large area with water from bottom to top. Water Power affects placement speed. AOE determines radius. Drains mana per block placed.",
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"ars_nouveau.spell.validation.adding.phase_restriction": "%s is not usable in this phase.",
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"ars_nouveau.spell.validation.exists.phase_restriction": "%s is not usable in this phase."

projects/1.21/assets/ars-zero/ars_zero/lang/zh_cn.json

Lines changed: 8 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -43,6 +43,7 @@
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"entity.ars_zero.lightning_voxel_entity": "雷方体",
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"entity.ars_zero.blight_voxel_entity": "毒方体",
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"entity.ars_zero.block_group": "方块组",
46+
"entity.ars_zero.water_convergence_controller": "水体汇聚",
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"gui.ars_zero.staff_title": "创造法术杖",
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"gui.ars_zero.phase.begin": "开始",
@@ -132,6 +133,11 @@
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"ars_zero.glyph_name.push_effect": "推离",
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"ars_zero.glyph_desc.push_effect": "沿你的视线方向推动目标。",
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136+
"ars_zero.glyph_name.discard_effect": "驱散",
137+
"ars_zero.glyph_desc.discard_effect": "驱散非生物实体。",
138+
"ars_zero.glyph_name.glyph_discard_effect": "驱散",
139+
"ars_zero.glyph_desc.glyph_discard_effect": "驱散非生物实体。很适合用来移除奥术方体。",
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"ars_zero.glyph_name.enlarge_effect": "增大",
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"ars_zero.glyph_desc.enlarge_effect": "增大目标实体的尺寸。[注意:目前只对方体起效]",
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@@ -148,7 +154,8 @@
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"ars_zero.glyph_name.glyph_effect_convergence": "汇聚",
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"ars_zero.glyph_desc.glyph_effect_convergence": "制造强大的汇聚点,可使用其他效果构件增强。",
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"ars_nouveau.glyph_name.effect_convergence": "汇聚",
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"ars_zero.effect_augment_desc.effect_convergence_glyph_explosion": "组合效果:制造一个会随时间充能的巨型爆炸。火元素法术强度影响充能速率、爆炸半径,以及引燃火焰与否(8以上时变为灵魂火爆炸)。“扩散”决定半径。“强化”增加对方块/实体的伤害。“遗址”降低伤害和半径。",
157+
"ars_zero.effect_augment_desc.effect_convergence_glyph_explosion": "巨型爆炸:制造一个会随时间充能的巨型爆炸。火元素法术强度影响充能速率、爆炸半径,以及引燃火焰与否(8以上时变为灵魂火爆炸)。“扩散”决定半径。“强化”增加对方块/实体的伤害。“抑制”降低伤害和半径。",
158+
"ars_zero.effect_augment_desc.effect_convergence_glyph_conjure_water": "Sacred Conjure Water:自下向上往大片区域填充水。水元素法术强度影响填充速度。“扩散”决定半径。每次放置方块都会消耗魔力。",
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"ars_nouveau.spell.validation.adding.phase_restriction": "%s不可用于此阶段。",
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"ars_nouveau.spell.validation.exists.phase_restriction": "%s不可用于此阶段。"

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