|
45 | 45 | "ars_elemental.adv.title.x": "", |
46 | 46 | "ars_elemental.armor_set.air": "Aethermancer's Set", |
47 | 47 | "ars_elemental.armor_set.air.desc": "Absorb some air-related damage and convert into mana, highly reduce fall damage.", |
| 48 | + "ars_elemental.armor_set.air_heavy": "Thunderguard's Set", |
| 49 | + "ars_elemental.armor_set.air_light": "Olympian's Set", |
48 | 50 | "ars_elemental.armor_set.aqua": "Aquamancer's Set", |
49 | 51 | "ars_elemental.armor_set.aqua.desc": "Absorb some water-related damage and convert into mana, refill air if about to drown.", |
| 52 | + "ars_elemental.armor_set.aqua_heavy": "Winterguard's Set", |
| 53 | + "ars_elemental.armor_set.aqua_light": "Nereid's Set", |
50 | 54 | "ars_elemental.armor_set.earth": "Geomancer's Set", |
51 | 55 | "ars_elemental.armor_set.earth.desc": "Absorb some earth-related damage and convert into mana, gives food deep underground if about to starve.", |
| 56 | + "ars_elemental.armor_set.earth_heavy": "Wealdguard's Set", |
| 57 | + "ars_elemental.armor_set.earth_light": "Dryad's Set", |
52 | 58 | "ars_elemental.armor_set.fire": "Pyromancer's Set", |
53 | 59 | "ars_elemental.armor_set.fire.desc": "Absorb some fire-related damage and convert into mana, instantly clears fire.", |
| 60 | + "ars_elemental.armor_set.fire_heavy": "Netherguard's Set", |
| 61 | + "ars_elemental.armor_set.fire_light": "Pyromaniac's Set", |
54 | 62 | "ars_elemental.armor_set.shift_info": "Hold %s for set info", |
55 | 63 | "ars_elemental.enchantment_desc.mirror_shield": "Can only be applied on the Enchanter's Shield. Gives a chance of reflecting spell projectile while blocking with the shield. 25% per level.", |
56 | 64 | "ars_elemental.enchantment_desc.soulbound": "Prevent the item enchanted from being lost on death.", |
|
60 | 68 | "ars_elemental.familiar_name.firenando_familiar": "Flarecannon", |
61 | 69 | "ars_elemental.familiar_name.flashjack_familiar": "Flashjack", |
62 | 70 | "ars_elemental.familiar_name.siren_familiar": "Siren", |
| 71 | + "ars_elemental.flashjack.connect": "Flashjack connected to turret", |
| 72 | + "ars_elemental.flashjack.deny": "Flashjack will not target this entity", |
| 73 | + "ars_elemental.flashjack.deny.remove": "Flashjack will target this entity again", |
63 | 74 | "ars_elemental.focus.shift_info": "Hold %s for more focus info", |
64 | 75 | "ars_elemental.glyph_desc.glyph_aerial_filter": "Stops the spell from resolving if target an aerial creature", |
65 | 76 | "ars_elemental.glyph_desc.glyph_aquatic_filter": "Stops the spell from resolving if target an aquatic creature", |
|
135 | 146 | "ars_elemental.page.armor_set.aqua": "Attuned to the School of Water, each piece of this armor will amplify water glyphs, make them cheaper and reduce damage related to water, like drowning, freezing and lightning.$(br)When all the pieces are equipped, the damage reduced is converted into mana and refill air if about to drown.", |
136 | 147 | "ars_elemental.page.armor_set.earth": "Attuned to the School of Earth, each piece of this armor will amplify earth glyphs, make them cheaper and reduce damage related to earth, like starving, berry bushes, cactus and crushing.$(br)When all the pieces are equipped, the damage reduced is converted into mana and gives food deep underground if about to starve.", |
137 | 148 | "ars_elemental.page.armor_set.fire": "Attuned to the School of Fire, each piece of this armor will amplify fire glyphs, make them cheaper, and reduce damage related to fire, like lava, dragon breath and magma.$(br)When all the pieces are equipped, the damage reduced is converted into mana and fire is immediately put out.", |
138 | | - "ars_elemental.page.armor_set.wip": "Note: Since the Armor Rework requires a lot of assets work, the light and heavy elemental armors variants won't be ready for 1.19, so the 'medium' elemental armors can be crafted will all three types. Upgrading will keep enchants and threads, but requires the base armor to be at tier 3.", |
| 149 | + "ars_elemental.page.armor_set.wip": "Note: Since the Armor Rework requires a lot of assets work, the light and heavy elemental armors variants still uses the medium assets. Upgrading will keep enchants and threads, but requires the base armor to be at tier 3.", |
139 | 150 | "ars_elemental.page.book_protection": "This book upgrade will protect your spellbook from all kinds of damage, may it be a cactus or a pool of lava. Can't guarantee on the void. The gold inlays will become netherite-black but you can toggle it off in the client configs.", |
140 | 151 | "ars_elemental.page.curio_bag": "All those magical trinkets can easily clutter your inventory, but fear not! Using some magebloom fiber you can make a magic pouch to store items. You can also open it with $(k:ars_elemental.open_pouch) while in the hotbar or in a curio slot. You can further upgrade it into the Spellcaster bag, which is larger and can be dyed.", |
141 | 152 | "ars_elemental.page.cut": "Cut can sever Life Links. While wearing an Air Focus, Cut will have chances to behead the target if it deals the killing blow. Up to 4 Luck augments can be used to boost the chances.", |
142 | 153 | "ars_elemental.page.earth_bangle": "This bangle will boost the damage of your Earth spells. Plants blossom on your arms, inflicting snare to enemies hit and granting the wearer immunity to cactus and berry bushes and knockback resistance.", |
143 | 154 | "ars_elemental.page.elemental_turrets": "Elemental Infused Turrets", |
144 | 155 | "ars_elemental.page.elemental_tweaks": "As long as Ars Elemental is installed, these tweaks will be active:$(br)Enchanter's Shield can trigger reactive on block.$(br)Summoned Lightnings won't destroy items.$(br)Crush can process items if augmented with Sensitive.$(br)Cold Snap deals more damage to mobs that are freezing.$(br)Ignite melts ice blocks into water.", |
145 | | - "ars_elemental.page.elemental_upgrades": "Elemental Armor Sets are attuned to the four elemental schools of magic. Each piece of armor will amplify glyphs of its school, make them cheaper, and reduce damage related to its element. When all pieces are equipped, the chunk of damage reduced is converted into mana and a special effect may trigger.", |
146 | 156 | "ars_elemental.page.everfull_urn": "This magic urn converts Source into water. Link a cauldron or an Apothecary to the urn using a dominion wand and it will be refilled for a cheap amount of source.", |
147 | 157 | "ars_elemental.page.fire_bangle": "This bangle will boost the damage of your Fire spells. Your arms are engulfed in the element, setting on fire enemies hit and granting a passive boost to speed while in hot biomes.", |
148 | 158 | "ars_elemental.page.freeze": "While wearing a Water Focus, Freeze will add Freezing buildups to the target and eventually Frozen status for a short time, stopping the target from healing. If used after Conjure Water, the conjured water will become ice.", |
|
169 | 179 | "ars_elemental.page1.fire_golem": "The Flarecannon can be used as a wandering sentry, like the weald walkers. It will shoot flare homing projectiles at enemies and patrol around the area assigned using the dominion wand. Soul Sand and Magma blocks can be used to change appearance. If defeated, it can be reactivated with blaze powder or magma cream. Friends call it Firenando.", |
170 | 180 | "ars_elemental.page1.firenando_charm": "The Flarecannon can be used as a wandering sentry, like the weald walkers. It will shoot flare homing projectiles at enemies and patrol around the area assigned using the dominion wand. Soul Sand and Magma blocks can be used to change appearance. If defeated, it can be reactivated with blaze powder or magma cream. Friends call it Firenando.", |
171 | 181 | "ars_elemental.page1.flashing_archwood": "This golden tree has an affinity with the sky. Just like the other archwood trees it can be found anywhere and in their biome. It can be used to make ritual tablets or as a dim light source. The corresponding Weald Walker launches enemies in the air and wind shear them.", |
172 | | - "ars_elemental.page1.flashjack_charm": "Flashjacks are usually found in flashing archwood forests, hiding among the trees. You can befriend a wild flashjack by giving them a flashpine. In the current version, they don't have a fully implemented job yet.", |
| 182 | + "ars_elemental.page1.flashjack_charm": "Flashjacks are usually found in archwood forests, hiding among the trees, or in high mountainous peaks. You can befriend a wild flashjack by giving them a flashpine. In the current version, they don't have a fully implemented job yet but try to link them to a turret loaded with an attack spell in front of an horde, if you are curious.", |
| 183 | + "ars_elemental.page1.mark_of_mastery": "Elemental Armor Sets are attuned to the four elemental schools of magic. Each piece of armor will amplify glyphs of its school, make them cheaper, and reduce damage related to its element. When all pieces are equipped, the chunk of damage reduced is converted into mana and a special effect may trigger.", |
173 | 184 | "ars_elemental.page1.mermaid": "Sirens are found in warmer seas, jumping out of the water or following boats. You can befriend a wild mermaid by giving them a sea pickle, they will jump and leave behind few tokens. The siren charm can be used to summon a Siren and if used on Prismarine it will transform in a Siren Shrine. Tamed sirens can change colors if you give them kelp or corals.", |
174 | 185 | "ars_elemental.page1.necrotic_focus": "Summoned Wolves, Undead and Vexes seems unchanged at first, but if they die while the summoner wear this focus they will rise from death once, filled with blood lust. These undead summons will cast Homing spells when you do and heal you every time they kill an enemy.", |
175 | 186 | "ars_elemental.page1.siren_charm": "Sirens are usually found near coral formations, jumping out of the water or following boats. You can befriend a wild mermaid by giving them a sea pickle, they will jump and leave behind few tokens. The siren charm can be used to summon a Siren and if used on Prismarine it will transform in a Siren Shrine. Tamed sirens can change colors if you give them kelp or corals.", |
|
201 | 212 | "ars_elemental.ritual_desc.ritual_tesla_coil": "Calls lightning on entities that approach the ritual area of effect. Will target players if augmented with Air Essence. [11x7x11 cube centered on the brazier].", |
202 | 213 | "ars_elemental.tablet_of": "Tablet of %s", |
203 | 214 | "ars_elemental.thread_of": "Thread of %s", |
204 | | - "ars_elemental.title.elemental_upgrades": "Elemental Armor Sets", |
| 215 | + "ars_elemental.title.mark_of_mastery": "Elemental Armor Sets", |
205 | 216 | "ars_elemental.title.upstream_blocks": "Elemental Upstream Blocks", |
206 | 217 | "ars_nouveau.augment_desc.glyph_arc_projectile_glyph_accelerate": "Projectiles will move faster.", |
207 | 218 | "ars_nouveau.augment_desc.glyph_arc_projectile_glyph_decelerate": "Projectiles will move slower.", |
|
314 | 325 | "biome.ars_elemental.flashing_forest.desc": "A forest of golden trees that glows in the night and thunders in the storm.", |
315 | 326 | "biome.ars_elemental.flourishing_forest": "Flourishing Archwood Forest", |
316 | 327 | "biome.ars_elemental.flourishing_forest.desc": "A forest of earthy trees with blossoms and lushy caves.", |
| 328 | + "biome.ars_elemental.vexing_caves": "Vexing Caves", |
| 329 | + "biome.ars_elemental.vexing_caves.desc": "Dangerous caves where the source overflows and where, between the source vines and the vexing trees, the wilden dwells.", |
317 | 330 | "block.ars_elemental.advanced_prism": "Advanced Spell Prism", |
318 | 331 | "block.ars_elemental.air_turret": "Air Infused Turret", |
319 | 332 | "block.ars_elemental.air_upstream": "Slipstream Current Elevator", |
|
339 | 352 | "death.attack.beheading.item": "%1$s was cut to shreds by %2$s using %3$s", |
340 | 353 | "death.attack.hellflare": "%1$s was burned by magic flames", |
341 | 354 | "death.attack.hellflare.item": "%1$s was burned by %2$s with the magic flames of %3$s", |
| 355 | + "death.attack.magic.item": "%1$s was killed by %2$s using %3$s", |
342 | 356 | "death.attack.poison": "%2$s's poison spores blossomed inside %1$s", |
343 | 357 | "death.attack.poison.item": "%1$s was poisoned by %2$s using %3$s", |
344 | 358 | "death.attack.spark": "%1$s experienced a short circuit", |
345 | 359 | "death.attack.spark.item": "%1$s was shocked to death by %2$s using %3$s", |
| 360 | + "death.attack.stalactite.item": "%1$s was impaled by falling spikes summoned by %2$s using %3$s", |
346 | 361 | "effect.ars_elemental.enderference": "Enderference", |
347 | 362 | "effect.ars_elemental.enderference.description": "Makes the target unable to teleport or be teleported.", |
348 | 363 | "effect.ars_elemental.enthralled": "Enthralled", |
|
357 | 372 | "effect.ars_elemental.life_link.description": "Caster will split incoming damage with the target and the target will split incoming healing with the caster. Using Cut will dispel the effect on both sides.", |
358 | 373 | "effect.ars_elemental.mana_shield": "Mana Shield", |
359 | 374 | "effect.ars_elemental.mana_shield.description": "Use mana to mitigate damage taken and add a chance to not suffer from negative effects.", |
| 375 | + "effect.ars_elemental.repel": "Repelled", |
| 376 | + "effect.ars_elemental.repel.description": "The target is repelled from one or more places by a magic force.", |
360 | 377 | "effect.ars_elemental.static_charged": "Static Charged", |
361 | 378 | "effect.ars_elemental.static_charged.description": "Calls a lightning to hit the afflicted when the duration ends.", |
362 | 379 | "effect.ars_elemental.venom": "Envenomed", |
|
397 | 414 | "item.ars_elemental.acceleration_prism_lens": "Acceleration Prism Lens", |
398 | 415 | "item.ars_elemental.air_bangle": "Air Bangle", |
399 | 416 | "item.ars_elemental.air_boots": "Aethermancer's Boots", |
| 417 | + "item.ars_elemental.air_boots_heavy": "Thunderguard's Boots", |
400 | 418 | "item.ars_elemental.air_caster_tome": "Caster Tome of Air", |
| 419 | + "item.ars_elemental.air_chestplate": "Thunderguard's Chestplate", |
401 | 420 | "item.ars_elemental.air_focus": "Focus of Air", |
402 | 421 | "item.ars_elemental.air_hat": "Aethermancer's Hat", |
| 422 | + "item.ars_elemental.air_helmet": "Thunderguard's Helmet", |
| 423 | + "item.ars_elemental.air_hood": "Olympian's Hood", |
403 | 424 | "item.ars_elemental.air_leggings": "Aethermancer's Leggings", |
| 425 | + "item.ars_elemental.air_leggings_heavy": "Thunderguard's Leggings", |
| 426 | + "item.ars_elemental.air_pants": "Olympian's Pants", |
404 | 427 | "item.ars_elemental.air_robes": "Aethermancer's Robes", |
| 428 | + "item.ars_elemental.air_shoes": "Olympian's Shoes", |
| 429 | + "item.ars_elemental.air_tunic": "Olympian's Tunic", |
405 | 430 | "item.ars_elemental.anima_bangle": "Anima Bangle", |
406 | 431 | "item.ars_elemental.anima_caster_tome": "Caster Tome of Anima", |
407 | 432 | "item.ars_elemental.anima_essence": "Anima Essence", |
408 | 433 | "item.ars_elemental.aqua_boots": "Aquamancer's Boots", |
| 434 | + "item.ars_elemental.aqua_boots_heavy": "Winterguard's Boots", |
| 435 | + "item.ars_elemental.aqua_chestplate": "Winterguard's Chestplate", |
409 | 436 | "item.ars_elemental.aqua_hat": "Aquamancer's Hat", |
| 437 | + "item.ars_elemental.aqua_helmet": "Winterguard's Helmet", |
| 438 | + "item.ars_elemental.aqua_hood": "Nereid's Hood", |
410 | 439 | "item.ars_elemental.aqua_leggings": "Aquamancer's Leggings", |
| 440 | + "item.ars_elemental.aqua_leggings_heavy": "Winterguard's Leggings", |
| 441 | + "item.ars_elemental.aqua_pants": "Nereid's Pants", |
411 | 442 | "item.ars_elemental.aqua_robes": "Aquamancer's Robes", |
| 443 | + "item.ars_elemental.aqua_shoes": "Nereid's Shoes", |
| 444 | + "item.ars_elemental.aqua_tunic": "Nereid's Tunic", |
412 | 445 | "item.ars_elemental.arc_prism_lens": "Arc Prism Lens", |
413 | 446 | "item.ars_elemental.base_bangle": "Enchanter's Bangle", |
414 | 447 | "item.ars_elemental.caster_bag": "Spellcaster Bag", |
|
418 | 451 | "item.ars_elemental.deceleration_prism_lens": "Deceleration Prism Lens", |
419 | 452 | "item.ars_elemental.earth_bangle": "Earth Bangle", |
420 | 453 | "item.ars_elemental.earth_boots": "Geomancer's Boots", |
| 454 | + "item.ars_elemental.earth_boots_heavy": "Wealdguard's Boots", |
421 | 455 | "item.ars_elemental.earth_caster_tome": "Caster Tome of Earth", |
| 456 | + "item.ars_elemental.earth_chestplate": "Wealdguard's Chestplate", |
422 | 457 | "item.ars_elemental.earth_focus": "Focus of Earth", |
423 | 458 | "item.ars_elemental.earth_hat": "Geomancer's Hat", |
| 459 | + "item.ars_elemental.earth_helmet": "Wealdguard's Helmet", |
| 460 | + "item.ars_elemental.earth_hood": "Nymph's Hood", |
424 | 461 | "item.ars_elemental.earth_leggings": "Geomancer's Leggings", |
| 462 | + "item.ars_elemental.earth_leggings_heavy": "Wealdguard's Leggings", |
| 463 | + "item.ars_elemental.earth_pants": "Nymph's Pants", |
425 | 464 | "item.ars_elemental.earth_robes": "Geomancer's Robes", |
| 465 | + "item.ars_elemental.earth_shoes": "Nymph's Shoes", |
| 466 | + "item.ars_elemental.earth_tunic": "Nymph's Tunic", |
426 | 467 | "item.ars_elemental.fire_bangle": "Fire Bangle", |
427 | 468 | "item.ars_elemental.fire_boots": "Pyromancer's Boots", |
| 469 | + "item.ars_elemental.fire_boots_heavy": "Netherguard's Boots", |
428 | 470 | "item.ars_elemental.fire_caster_tome": "Caster Tome of Fire", |
| 471 | + "item.ars_elemental.fire_chestplate": "Netherguard's Chestplate", |
429 | 472 | "item.ars_elemental.fire_focus": "Focus of Fire", |
430 | 473 | "item.ars_elemental.fire_hat": "Pyromancer's Hat", |
| 474 | + "item.ars_elemental.fire_helmet": "Netherguard's Helmet", |
| 475 | + "item.ars_elemental.fire_hood": "Pyromaniac's Hood", |
431 | 476 | "item.ars_elemental.fire_leggings": "Pyromancer's Leggings", |
| 477 | + "item.ars_elemental.fire_leggings_heavy": "Netherguard's Leggings", |
| 478 | + "item.ars_elemental.fire_pants": "Pyromaniac's Pants", |
432 | 479 | "item.ars_elemental.fire_robes": "Pyromancer's Robes", |
| 480 | + "item.ars_elemental.fire_shoes": "Pyromaniac's Shoes", |
| 481 | + "item.ars_elemental.fire_tunic": "Pyromaniac's Tunic", |
433 | 482 | "item.ars_elemental.firenando_charm": "Flarecannon Charm", |
434 | 483 | "item.ars_elemental.firenando_familiar": "Flarecannon", |
435 | 484 | "item.ars_elemental.flashjack_charm": "Flashjack Charm", |
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