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| 1 | +import Head from 'next/head' |
| 2 | +import type { DrawShape } from 'chessground/draw' |
| 3 | +import { useCallback, useContext, useEffect, useMemo, useState } from 'react' |
| 4 | + |
| 5 | +import { |
| 6 | + AuthContext, |
| 7 | + ThemeContext, |
| 8 | + WindowSizeContext, |
| 9 | + ClientGameControllerContext, |
| 10 | +} from 'src/contexts' |
| 11 | +import { |
| 12 | + GameInfo, |
| 13 | + GameClock, |
| 14 | + GameBoard, |
| 15 | + ExportGame, |
| 16 | + StatsDisplay, |
| 17 | + ClientMovesContainer, |
| 18 | + BoardController, |
| 19 | + PromotionOverlay, |
| 20 | +} from 'src/components' |
| 21 | +import { useUnload } from 'src/hooks/useUnload' |
| 22 | +import { PlayControllerContext } from 'src/contexts/PlayControllerContext/PlayControllerContext' |
| 23 | +import { GameNode } from 'src/types/analysis' |
| 24 | + |
| 25 | +interface Props { |
| 26 | + boardShapes?: DrawShape[] |
| 27 | + resign?: () => void |
| 28 | + offerDraw?: () => void |
| 29 | + playAgain?: () => void |
| 30 | +} |
| 31 | + |
| 32 | +export const ClientGameplayInterface: React.FC< |
| 33 | + React.PropsWithChildren<Props> |
| 34 | +> = (props: React.PropsWithChildren<Props>) => { |
| 35 | + const { |
| 36 | + game, |
| 37 | + playType, |
| 38 | + maiaVersion, |
| 39 | + availableMoves, |
| 40 | + makeMove, |
| 41 | + player, |
| 42 | + setCurrentSquare, |
| 43 | + timeControl, |
| 44 | + stats, |
| 45 | + } = useContext(PlayControllerContext) |
| 46 | + const { theme } = useContext(ThemeContext) |
| 47 | + const { isMobile } = useContext(WindowSizeContext) |
| 48 | + |
| 49 | + const { |
| 50 | + currentNode, |
| 51 | + setCurrentNode, |
| 52 | + orientation, |
| 53 | + setOrientation, |
| 54 | + goToNode, |
| 55 | + goToNextNode, |
| 56 | + goToPreviousNode, |
| 57 | + goToRootNode, |
| 58 | + plyCount, |
| 59 | + } = useContext(ClientGameControllerContext) |
| 60 | + |
| 61 | + const { user } = useContext(AuthContext) |
| 62 | + |
| 63 | + const [promotionFromTo, setPromotionFromTo] = useState< |
| 64 | + [string, string] | null |
| 65 | + >(null) |
| 66 | + |
| 67 | + const setCurrentMove = useCallback( |
| 68 | + (move: [string, string] | null) => { |
| 69 | + if (move) { |
| 70 | + const matching = availableMoves.filter( |
| 71 | + (m) => m.from == move[0] && m.to == move[1], |
| 72 | + ) |
| 73 | + |
| 74 | + if (matching.length > 1) { |
| 75 | + setPromotionFromTo(move) |
| 76 | + } else { |
| 77 | + const moveUci = |
| 78 | + matching[0].from + matching[0].to + (matching[0].promotion ?? '') |
| 79 | + makeMove(moveUci) |
| 80 | + } |
| 81 | + } |
| 82 | + }, |
| 83 | + [availableMoves, makeMove, setPromotionFromTo], |
| 84 | + ) |
| 85 | + |
| 86 | + const selectPromotion = useCallback( |
| 87 | + (piece: string) => { |
| 88 | + if (!promotionFromTo) { |
| 89 | + return |
| 90 | + } |
| 91 | + setPromotionFromTo(null) |
| 92 | + const moveUci = promotionFromTo[0] + promotionFromTo[1] + piece |
| 93 | + makeMove(moveUci) |
| 94 | + }, |
| 95 | + [promotionFromTo, setPromotionFromTo, makeMove], |
| 96 | + ) |
| 97 | + |
| 98 | + useUnload((e) => { |
| 99 | + if (!game.termination) { |
| 100 | + e.preventDefault() |
| 101 | + return 'Are you sure you want to leave a game in progress?' |
| 102 | + } |
| 103 | + }) |
| 104 | + |
| 105 | + const moveMap = useMemo(() => { |
| 106 | + const result = new Map() |
| 107 | + |
| 108 | + for (const move of availableMoves) { |
| 109 | + const from = move.from |
| 110 | + const to = move.to |
| 111 | + |
| 112 | + if (result.has(from)) { |
| 113 | + result.get(from).push(to) |
| 114 | + } else { |
| 115 | + result.set(from, [to]) |
| 116 | + } |
| 117 | + } |
| 118 | + |
| 119 | + return result |
| 120 | + }, [availableMoves]) |
| 121 | + |
| 122 | + const maiaTitle = maiaVersion.replace('maia_kdd_', 'Maia ') |
| 123 | + const blackPlayer = player == 'black' ? user?.displayName : maiaTitle |
| 124 | + const whitePlayer = player == 'white' ? user?.displayName : maiaTitle |
| 125 | + |
| 126 | + const Info = ( |
| 127 | + <> |
| 128 | + <div className="flex w-full items-center justify-between text-secondary"> |
| 129 | + <p> |
| 130 | + {theme == 'dark' ? '●' : '○'} {whitePlayer ?? 'Unknown'} |
| 131 | + </p> |
| 132 | + <p> |
| 133 | + {game.termination?.winner === 'white' ? ( |
| 134 | + <span className="text-engine-3">1</span> |
| 135 | + ) : game.termination?.winner === 'black' ? ( |
| 136 | + <span className="text-human-3">0</span> |
| 137 | + ) : game.termination ? ( |
| 138 | + <span>1/2</span> |
| 139 | + ) : null} |
| 140 | + </p> |
| 141 | + </div> |
| 142 | + <div className="flex w-full items-center justify-between text-secondary"> |
| 143 | + <p> |
| 144 | + {theme == 'light' ? '●' : '○'} {blackPlayer ?? 'Unknown'} |
| 145 | + </p> |
| 146 | + <p> |
| 147 | + {game.termination?.winner === 'black' ? ( |
| 148 | + <span className="text-engine-3">1</span> |
| 149 | + ) : game.termination?.winner === 'white' ? ( |
| 150 | + <span className="text-human-3">0</span> |
| 151 | + ) : game.termination ? ( |
| 152 | + <span>1/2</span> |
| 153 | + ) : null} |
| 154 | + </p> |
| 155 | + </div>{' '} |
| 156 | + {game.termination ? ( |
| 157 | + <p className="text-center capitalize text-secondary"> |
| 158 | + {game.termination.winner !== 'none' |
| 159 | + ? `${game.termination.winner} wins` |
| 160 | + : 'draw'} |
| 161 | + </p> |
| 162 | + ) : null} |
| 163 | + </> |
| 164 | + ) |
| 165 | + |
| 166 | + const desktopLayout = ( |
| 167 | + <> |
| 168 | + <div className="flex h-full flex-1 flex-col justify-center gap-1"> |
| 169 | + <div className="flex w-full flex-row items-center justify-center gap-1"> |
| 170 | + <div |
| 171 | + style={{ |
| 172 | + maxWidth: 'min(20vw, 100vw - 75vh)', |
| 173 | + }} |
| 174 | + className="flex h-[75vh] w-[40vh] flex-col justify-between gap-1" |
| 175 | + > |
| 176 | + <GameInfo |
| 177 | + icon="swords" |
| 178 | + type={playType} |
| 179 | + title={ |
| 180 | + playType === 'againstMaia' |
| 181 | + ? 'Play vs. Maia' |
| 182 | + : 'Play Hand and Brain' |
| 183 | + } |
| 184 | + > |
| 185 | + {Info} |
| 186 | + </GameInfo> |
| 187 | + <div className="flex w-full flex-col gap-2"> |
| 188 | + <ExportGame |
| 189 | + game={game} |
| 190 | + whitePlayer={whitePlayer ?? 'Unknown'} |
| 191 | + blackPlayer={blackPlayer ?? 'Unknown'} |
| 192 | + event={`Play vs. ${maiaTitle}`} |
| 193 | + /> |
| 194 | + <StatsDisplay stats={stats} hideSession={true} /> |
| 195 | + </div> |
| 196 | + </div> |
| 197 | + <div className="relative flex aspect-square w-full max-w-[75vh]"> |
| 198 | + <GameBoard |
| 199 | + game={game} |
| 200 | + moves={moveMap} |
| 201 | + setCurrentMove={setCurrentMove} |
| 202 | + setCurrentSquare={setCurrentSquare} |
| 203 | + shapes={props.boardShapes} |
| 204 | + /> |
| 205 | + {promotionFromTo ? ( |
| 206 | + <PromotionOverlay |
| 207 | + player={player} |
| 208 | + file={promotionFromTo[1].slice(0)} |
| 209 | + selectPromotion={selectPromotion} |
| 210 | + /> |
| 211 | + ) : null} |
| 212 | + </div> |
| 213 | + <div |
| 214 | + style={{ |
| 215 | + maxWidth: 'min(20vw, 100vw - 75vh)', |
| 216 | + }} |
| 217 | + className="flex h-[75vh] w-[40vh] flex-col justify-center gap-1" |
| 218 | + > |
| 219 | + {timeControl != 'unlimited' ? ( |
| 220 | + <GameClock |
| 221 | + player={controller.orientation == 'white' ? 'black' : 'white'} |
| 222 | + reversed={false} |
| 223 | + /> |
| 224 | + ) : null} |
| 225 | + <div className="relative bottom-0 h-full min-h-[38px] flex-1"> |
| 226 | + <ClientMovesContainer |
| 227 | + game={game} |
| 228 | + currentNode={currentNode} |
| 229 | + setCurrentNode={setCurrentNode} |
| 230 | + termination={game.termination} |
| 231 | + /> |
| 232 | + </div> |
| 233 | + <div>{props.children}</div> |
| 234 | + <div className="flex-none"> |
| 235 | + <BoardController /> |
| 236 | + </div> |
| 237 | + {timeControl != 'unlimited' ? ( |
| 238 | + <GameClock player={controller.orientation} reversed={true} /> |
| 239 | + ) : null} |
| 240 | + </div> |
| 241 | + </div> |
| 242 | + </div> |
| 243 | + </> |
| 244 | + ) |
| 245 | + |
| 246 | + const mobileLayout = ( |
| 247 | + <> |
| 248 | + <div className="flex h-full flex-1 flex-col justify-center gap-1"> |
| 249 | + <div className="mt-2 flex h-full flex-col items-start justify-start gap-2"> |
| 250 | + <div className="flex h-auto w-full flex-col gap-1"> |
| 251 | + {timeControl != 'unlimited' ? ( |
| 252 | + <GameClock |
| 253 | + player={controller.orientation == 'white' ? 'black' : 'white'} |
| 254 | + reversed={false} |
| 255 | + /> |
| 256 | + ) : null} |
| 257 | + </div> |
| 258 | + <div className="relative flex aspect-square h-[100vw] w-screen"> |
| 259 | + <GameBoard |
| 260 | + game={game} |
| 261 | + moves={moveMap} |
| 262 | + setCurrentMove={setCurrentMove} |
| 263 | + setCurrentSquare={setCurrentSquare} |
| 264 | + shapes={props.boardShapes} |
| 265 | + /> |
| 266 | + {promotionFromTo ? ( |
| 267 | + <PromotionOverlay |
| 268 | + player={player} |
| 269 | + file={promotionFromTo[1].slice(0)} |
| 270 | + selectPromotion={selectPromotion} |
| 271 | + /> |
| 272 | + ) : null} |
| 273 | + </div> |
| 274 | + <div className="flex h-auto w-full flex-col gap-1"> |
| 275 | + {timeControl != 'unlimited' ? ( |
| 276 | + <GameClock player={controller.orientation} reversed={true} /> |
| 277 | + ) : null} |
| 278 | + <div className="flex-none"> |
| 279 | + <BoardController /> |
| 280 | + </div> |
| 281 | + <div className="w-screen">{props.children}</div> |
| 282 | + <StatsDisplay stats={stats} hideSession={true} /> |
| 283 | + <ExportGame |
| 284 | + game={game} |
| 285 | + whitePlayer={whitePlayer ?? 'Unknown'} |
| 286 | + blackPlayer={blackPlayer ?? 'Unknown'} |
| 287 | + event={`Play vs. ${maiaTitle}`} |
| 288 | + /> |
| 289 | + </div> |
| 290 | + </div> |
| 291 | + </div> |
| 292 | + </> |
| 293 | + ) |
| 294 | + |
| 295 | + return ( |
| 296 | + <> |
| 297 | + <Head> |
| 298 | + <title>Maia Chess - Play</title> |
| 299 | + <meta name="description" content="Turing survey" /> |
| 300 | + </Head> |
| 301 | + <ClientGameControllerContext.Provider value={{ ...controller }}> |
| 302 | + {isMobile ? mobileLayout : desktopLayout} |
| 303 | + </ClientGameControllerContext.Provider> |
| 304 | + </> |
| 305 | + ) |
| 306 | +} |
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