@@ -18,7 +18,7 @@ void DECOMP_MainInit_PrimMem(
1818
1919 // On PS1
2020 // Stage 0 allocates PrimMem to HighMem,
21- // Stage 8 allocates PrimMem to fill rest of RAM
21+ // Stage 7 allocates PrimMem to fill rest of RAM
2222 #ifndef REBUILD_PC
2323
2424 // optimization,
@@ -37,11 +37,11 @@ void DECOMP_MainInit_PrimMem(
3737 }
3838
3939 // optimization,
40- // LOAD_TenStages: Stage 8 ,
40+ // LOAD_TenStages: Stage 7 ,
4141 // allocate all remaining RAM
4242 else
4343 {
44- // gGT->levelID is set cause Stage 8
44+ // gGT->levelID is set cause Stage 7
4545 // is past all the level load+callback
4646 if (gGT -> levelID <= CITADEL_CITY )
4747 {
@@ -78,7 +78,7 @@ void DECOMP_MainInit_PrimMem(
7878
7979 // On PC
8080 // Stage 0 allocates all 24-bit RAM to primitives,
81- // Stage 8 does nothing,
81+ // Stage 7 does nothing,
8282 // The rest of LOAD_TenStages can use
8383 // 32-bit addresses above 24-bit max
8484 #else
@@ -94,7 +94,7 @@ void DECOMP_MainInit_PrimMem(
9494 }
9595
9696 // optimization,
97- // LOAD_TenStages: Stage 8 ,
97+ // LOAD_TenStages: Stage 7 ,
9898 else
9999 {
100100 return ;
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