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Commit 23a4f91

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author
Niko
committed
typo
1 parent 528f20f commit 23a4f91

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2 files changed

+6
-6
lines changed

2 files changed

+6
-6
lines changed

decompile/General/LOAD/LOAD_44_TenStages.c

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -672,7 +672,7 @@ int DECOMP_LOAD_TenStages(struct GameTracker* gGT, int loadingStage, struct BigH
672672
DECOMP_MainInit_JitPoolsNew(gGT);
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674674
#ifdef USE_MOREPRIM
675-
// Stage 8: Fill remaining heap
675+
// Stage 7: Fill remaining heap
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DECOMP_MainInit_PrimMem(gGT, 0);
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#endif
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decompile/General/MAIN/MainInit_02_PrimMem.c

Lines changed: 5 additions & 5 deletions
Original file line numberDiff line numberDiff line change
@@ -18,7 +18,7 @@ void DECOMP_MainInit_PrimMem(
1818

1919
// On PS1
2020
// Stage 0 allocates PrimMem to HighMem,
21-
// Stage 8 allocates PrimMem to fill rest of RAM
21+
// Stage 7 allocates PrimMem to fill rest of RAM
2222
#ifndef REBUILD_PC
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2424
// optimization,
@@ -37,11 +37,11 @@ void DECOMP_MainInit_PrimMem(
3737
}
3838

3939
// optimization,
40-
// LOAD_TenStages: Stage 8,
40+
// LOAD_TenStages: Stage 7,
4141
// allocate all remaining RAM
4242
else
4343
{
44-
// gGT->levelID is set cause Stage 8
44+
// gGT->levelID is set cause Stage 7
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// is past all the level load+callback
4646
if (gGT->levelID <= CITADEL_CITY)
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{
@@ -78,7 +78,7 @@ void DECOMP_MainInit_PrimMem(
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7979
// On PC
8080
// Stage 0 allocates all 24-bit RAM to primitives,
81-
// Stage 8 does nothing,
81+
// Stage 7 does nothing,
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// The rest of LOAD_TenStages can use
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// 32-bit addresses above 24-bit max
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#else
@@ -94,7 +94,7 @@ void DECOMP_MainInit_PrimMem(
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}
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9696
// optimization,
97-
// LOAD_TenStages: Stage 8,
97+
// LOAD_TenStages: Stage 7,
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else
9999
{
100100
return;

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