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lines changed Original file line number Diff line number Diff line change @@ -93,17 +93,15 @@ void ui60_entryHook()
9393
9494 // AI cooldown
9595 {
96+ // decompile\WorkInProgress\src\PickupBots_UpdateAll.c
97+
9698 // nextDriver->weaponCooldown
9799 * (short * )0x800412ac = FPS_DOUBLE (0xFF );
98100 * (short * )0x800412b0 = FPS_DOUBLE (0xF0 );
99101
100102 // nextDriver->weaponCooldown (same func, different place)
101103 * (short * )0x8004149c = FPS_DOUBLE (0xFF );
102104 * (short * )0x800414a0 = FPS_DOUBLE (0xF0 );
103-
104- // BOTS_GotoStartingLine cooldown
105- * (short * )0x80017144 = FPS_DOUBLE (0xFF );
106- * (short * )0x80017148 = FPS_DOUBLE (0x12c );
107105 }
108106
109107 // Boss cooldown
Original file line number Diff line number Diff line change @@ -66,5 +66,5 @@ void DECOMP_BOTS_GotoStartingLine(struct Driver* d)
6666
6767 // cooldown before next weapon
6868 int rng = RngDeadCoed (& sdata -> const_0x30215400 );
69- d -> botData .weaponCooldown = ( rng & 0xff ) + 300 ;
69+ d -> botData .weaponCooldown = FPS_DOUBLE (( rng & 0xff ) + 300 ) ;
7070}
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