@@ -264,12 +264,6 @@ void DECOMP_MainFrame_RenderFrame(struct GameTracker* gGT, struct GamepadSystem*
264264
265265 RenderAllHUD (gGT );
266266
267- // Instance profiler
268- #ifdef USE_PROFILER
269- void DebugProfiler_SectionStart (char * name , char r , char g , char b );
270- DebugProfiler_SectionStart (0 , 0 , 0xFF , 0 );
271- #endif
272-
273267#ifndef REBUILD_PS1
274268 RenderAllBeakerRain (gGT );
275269 RenderAllBoxSceneSplitLines (gGT );
@@ -304,33 +298,43 @@ void DECOMP_MainFrame_RenderFrame(struct GameTracker* gGT, struct GamepadSystem*
304298 if ((gGT -> renderFlags & 0x20 ) != 0 )
305299 {
306300 RenderDispEnv_World (gGT ); // == RenderDispEnv_World ==
301+
302+ // Instance profiler
303+ #ifdef USE_PROFILER
304+ void DebugProfiler_SectionStart (char * name , char r , char g , char b );
305+ DebugProfiler_SectionStart (0 , 0 , 0xFF , 0 );
306+ #endif
307+
307308 void TEST_DrawInstances (struct GameTracker * gGT );
308309 TEST_DrawInstances (gGT );
310+
311+ // Instance Profiler
312+ #ifdef USE_PROFILER
313+ int DebugProfiler_SectionEnd ();
314+ //int x =
315+ DebugProfiler_SectionEnd ();
316+ //printf("Retail Instance: %d\n", x);
317+ #endif
309318 }
310319#endif
311320
312- // Instance Profiler
313- #ifdef USE_PROFILER
314- int DebugProfiler_SectionEnd ();
315- int x =
316- DebugProfiler_SectionEnd ();
317-
318- printf ("Retail Instance: %d\n" , x );
319- #endif
320-
321321 DECOMP_PushBuffer_FadeAllWindows ();
322322
323- // Level profiler
324- #ifdef USE_PROFILER
325- void DebugProfiler_SectionStart (char * name , char r , char g , char b );
326- DebugProfiler_SectionStart (0 , 0 , 0 , 0xFF );
327- #endif
328-
329323 if ((gGT -> renderFlags & 1 ) != 0 )
330324 {
325+
331326#ifndef REBUILD_PS1
327+
332328 RenderAllLevelGeometry (gGT );
329+
333330#else
331+
332+ // Level profiler
333+ #ifdef USE_PROFILER
334+ void DebugProfiler_SectionStart (char * name , char r , char g , char b );
335+ DebugProfiler_SectionStart (0 , 0 , 0 , 0xFF );
336+ #endif
337+
334338 for (int i = 0 ; i < gGT -> numPlyrCurrGame ; i ++ )
335339 {
336340 // 226-229
@@ -349,9 +353,15 @@ void DECOMP_MainFrame_RenderFrame(struct GameTracker* gGT, struct GamepadSystem*
349353 & gGT -> pushBuffer [i ],
350354 & gGT -> backBuffer -> primMem );
351355 }
356+
357+ // Level Profiler
358+ #ifdef USE_PROFILER
359+ int DebugProfiler_SectionEnd ();
360+ DebugProfiler_SectionEnd ();
361+ #endif
362+
352363#endif
353-
354-
364+
355365 RenderDispEnv_World (gGT ); // == RenderDispEnv_World ==
356366
357367 MultiplayerWumpaHUD (gGT );
@@ -404,12 +414,6 @@ void DECOMP_MainFrame_RenderFrame(struct GameTracker* gGT, struct GamepadSystem*
404414#endif
405415 }
406416
407- // Level Profiler
408- #ifdef USE_PROFILER
409- int DebugProfiler_SectionEnd ();
410- DebugProfiler_SectionEnd ();
411- #endif
412-
413417#ifndef REBUILD_PS1
414418 // If in main menu, or in adventure arena,
415419 // or in End-Of-Race menu
@@ -1096,9 +1100,25 @@ void RenderBucket_ExecuteAllInstances(struct GameTracker* gGT)
10961100{
10971101 if ((gGT -> renderFlags & 0x20 ) == 0 ) return ;
10981102
1103+ // Instance profiler
1104+ #ifdef USE_PROFILER
1105+ void DebugProfiler_SectionStart (char * name , char r , char g , char b );
1106+ DebugProfiler_SectionStart (0 , 0 , 0xFF , 0 );
1107+ #endif
1108+
10991109 RenderBucket_Execute (
11001110 gGT -> ptrRenderBucketInstance ,
11011111 & gGT -> backBuffer -> primMem );
1112+
1113+ // Instance Profiler
1114+ #ifdef USE_PROFILER
1115+ int DebugProfiler_SectionEnd ();
1116+ //int x =
1117+ DebugProfiler_SectionEnd ();
1118+ //printf("Retail Instance: %d\n", x);
1119+ #endif
1120+
1121+
11021122}
11031123
11041124void RenderAllTires (struct GameTracker * gGT )
@@ -1237,11 +1257,18 @@ void RenderAllLevelGeometry(struct GameTracker* gGT)
12371257 struct CameraDC dc0 ;
12381258 memcpy (& dc0 , & gGT -> cameraDC [0 ], sizeof (struct CameraDC ));
12391259
1260+ // Level profiler
1261+ #ifdef USE_PROFILER
1262+ void DebugProfiler_SectionStart (char * name , char r , char g , char b );
1263+ DebugProfiler_SectionStart (0 , 0 , 0 , 0xFF );
1264+ #endif
1265+
12401266 for (int i = 0 ; i < numPlyrCurrGame ; i ++ )
12411267 {
12421268 pushBuffer = & gGT -> pushBuffer [i ];
12431269
12441270 CTR_ClearRenderLists_1P2P (gGT , 1 );
1271+
12451272 RenderLists_PreInit ();
12461273
12471274 if (i != 0 )
@@ -1292,6 +1319,12 @@ void RenderAllLevelGeometry(struct GameTracker* gGT)
12921319 & pushBuffer -> ptrOT [0x3ff ]);
12931320 }
12941321 }
1322+
1323+ // Level Profiler
1324+ #ifdef USE_PROFILER
1325+ int DebugProfiler_SectionEnd ();
1326+ DebugProfiler_SectionEnd ();
1327+ #endif
12951328
12961329 // restore
12971330 gGT -> drivers [0 ] = d0 ;
@@ -1319,6 +1352,12 @@ void RenderAllLevelGeometry(struct GameTracker* gGT)
13191352
13201353 if (numPlyrCurrGame == 1 )
13211354 {
1355+ // Level profiler
1356+ #ifdef USE_PROFILER
1357+ void DebugProfiler_SectionStart (char * name , char r , char g , char b );
1358+ DebugProfiler_SectionStart (0 , 0 , 0 , 0xFF );
1359+ #endif
1360+
13221361 CTR_ClearRenderLists_1P2P (gGT , 1 );
13231362
13241363 // === Temporary 60FPS macros ===
@@ -1417,6 +1456,12 @@ void RenderAllLevelGeometry(struct GameTracker* gGT)
14171456 level1 -> ptr_skybox ,
14181457 pushBuffer ,
14191458 & gGT -> backBuffer -> primMem );
1459+
1460+ // Level Profiler
1461+ #ifdef USE_PROFILER
1462+ int DebugProfiler_SectionEnd ();
1463+ DebugProfiler_SectionEnd ();
1464+ #endif
14201465
14211466 // skybox gradient
14221467 if ((level1 -> configFlags & 1 ) != 0 )
@@ -1429,6 +1474,12 @@ void RenderAllLevelGeometry(struct GameTracker* gGT)
14291474
14301475 if (numPlyrCurrGame == 2 )
14311476 {
1477+ // Level profiler
1478+ #ifdef USE_PROFILER
1479+ void DebugProfiler_SectionStart (char * name , char r , char g , char b );
1480+ DebugProfiler_SectionStart (0 , 0 , 0 , 0xFF );
1481+ #endif
1482+
14321483 CTR_ClearRenderLists_1P2P (gGT , 2 );
14331484
14341485 // if no SCVert
@@ -1465,10 +1516,22 @@ void RenderAllLevelGeometry(struct GameTracker* gGT)
14651516 gGT -> visMem1 -> visFaceList [0 ],
14661517 gGT -> visMem1 -> visFaceList [1 ],
14671518 level1 -> ptr_tex_waterEnvMap ); // waterEnvMap?
1519+
1520+ // Level Profiler
1521+ #ifdef USE_PROFILER
1522+ int DebugProfiler_SectionEnd ();
1523+ DebugProfiler_SectionEnd ();
1524+ #endif
14681525
14691526 goto SkyboxGlow ;
14701527 }
14711528
1529+ // Level profiler
1530+ #ifdef USE_PROFILER
1531+ void DebugProfiler_SectionStart (char * name , char r , char g , char b );
1532+ DebugProfiler_SectionStart (0 , 0 , 0 , 0xFF );
1533+ #endif
1534+
14721535 // 3P or 4P
14731536 CTR_ClearRenderLists_3P4P (gGT , numPlyrCurrGame );
14741537
@@ -1539,6 +1602,12 @@ void RenderAllLevelGeometry(struct GameTracker* gGT)
15391602 gGT -> visMem1 -> visFaceList [3 ],
15401603 level1 -> ptr_tex_waterEnvMap ); // waterEnvMap?
15411604 }
1605+
1606+ // Level Profiler
1607+ #ifdef USE_PROFILER
1608+ int DebugProfiler_SectionEnd ();
1609+ DebugProfiler_SectionEnd ();
1610+ #endif
15421611
15431612SkyboxGlow :
15441613
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