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Commit 5165e00

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Niko
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pc port fix
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decompile/General/Vehicle/VehPhysForce_2_OnApplyForces.c

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@@ -12,8 +12,10 @@ void DECOMP_VehPhysForce_OnApplyForces(struct Thread * thread, struct Driver * d
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const SVec3 radius = { .x = 0, .y = 25, .z = 0 };
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MulMatrixVec(&driver->originToCenter, (Matrix*)&driver->matrixFacingDir, &radius);
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#ifndef REBUILD_PC
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// DECOMP_VehPhysForce_ConvertSpeedToVec(driver);
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VehPhysForce_ConvertSpeedToVec(driver, &driver->velocity, 0);
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#endif
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if ((driver->underDriver) && (driver->underDriver->terrain_type == TERRAIN_MUD))
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{

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