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lines changed Original file line number Diff line number Diff line change @@ -51,6 +51,22 @@ void FastAnim_Decompress(struct ModelAnim* ma, u_int* pCmd)
5151 numFrames &= 0x7fff ;
5252 numFrames += 1 ;
5353 numFrames /= 2 ;
54+
55+ #if 1
56+ // TEMPORARY
57+
58+ // In the OG game renderer, there may not exist
59+ // a function that can handle & 0x8000 AND frames
60+ // that are decompressed, so this data cant be fed
61+ // the the OG game renderer
62+
63+ // These &0x8000 animations will still corrupt,
64+ // even with the 0x8007->4 fix being used.
65+ // On 4P Polar Pass, there's not enough memory
66+ // for all animations to decompress anyway,
67+ // so do not decompress animations with &0x8000.
68+ return ;
69+ #endif
5470 }
5571
5672 for (int i = 0 ; i < numFrames ; i ++ )
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