Commit d4b45da
rebase (#210)
* comments
* boss cutscene comments
* comments
* comments
* comments
* comments
* comments
* comments
* comments
* comments
* comments
* comments
* comments
* comments
* comments
* comments
* comments
* comments
* comments
* comments
* comments
* comments
* comments
* progress
* progress
* boss cutscene struct data
* progress
* almost got boss cutscenes working, but Roos head is on his feet
* progress
* progress
* roo head fix
* progress
* 3 new functions
* TeleportSelf working
* TeleportSelf working
* TeleportSelf working
* TeleportSelf working
* TeleportSelf working
* 74%
* bugfixes
* fix post-roo door spawn
* fix post-roo door spawn
* plant bugfix
* optimization, removes entire loop
* bugfixes
* remove dead code
* move sps lower to collision function
* new mode found
* rename flags
* OnlineCTR fixes
* 60fps fixes
* progress
* gameModeEnd
* comments
* overlay rewrite
* progress
* progress
* progress
* start implementing custom levels into decomp
* more custom level progress
* more custom level progress
* custom level fixes
* remove Prim expansion for custom levels, put back later
* custom levels progress
* custom levels progress
* custom levels work in decomp builds
* relic fix
* remove map hack, decomp build is nullptr safe
* rename extra driver models
* remove dead code
* debug menu functions in 603
* debug menu functions in 603
* start of profiler integration into retail
* profiler progress
* debug profiler partially implemented, 1132 byte budget left
* debug menu start
* debug menu start
* reset common.h
* progress
* progress
* timer progress
* debug progress
* profiler working
* profiler progress
* profiler vsync/drawsync
* pc port fixes
* progress
* more profiler
* DebugMenu flag renamed
* DebugMenu structs
* progress
* debug menu encoding progress
* debug menu progress
* debug menu draws
* debug font in debug menus
* progress
* progress
* folder added
* debug menu progress
* pc port workaround transparency
* fixes
* debug progress
* debug menu loads levels properly
* bugfix
* debug menu Square for GO-BACK
* progress
* timers in pc port
* Faradise garage rewrite
* UI progress
* UI_VS progress
* UI_VS progress
* UI_VS progress
* progress
* progress
* progress
* quip progress
* quip progress
* quip progress
* UI_VsReadDriver
* progress
* test for persistent primitives
* USE_PCDRV (untested)
* v1 fixes
* PCDRV read=0
* PCDRV size fix
* progress
* PCDRV draws copyright
* progress
* progress
* LOAD queue refactor, removes hacky fixes from OG game
* PCDRV enters gameplay
* OG bugfix
* rename to XnfFile
* rename function
* variable rename
* Remove dead code, no more size pointers in load queue
* progress
* LOAD refactor
* pc fix
* pc fix
* pc port hacks removed
* save 300 bytes
* more defrag
* progress
* ci: move servers to 64; prioritize mingw32 online-server; fix GCC14 (#196)
* ci: disable builds for rebuild_PC
* flake: add more targets for online-servers; bump
* ci: move to x86-64 and aarch64
* ci: flake bump
* online-server: build with GCC14
* flake: prefix pc builds
* ci: magic-nix-cache was discontinue; prioritize windows builds
* ci: restore PC builds, but let them fail
* pc port fixes
* USE_DEFRAG -> USE_ALTMODS
* fixes
* OnlineCTR organizing
* debug menu progress
* debug menu progress
* dbg characters work
* FakeCrash->FCrash
* bugfix
* coll notes
* coll notes
* coll notes
* coll notes
* coll notes
* coll notes
* coll notes
* coll notes
* coll notes
* coll notes
* coll notes
* coll notes
* coll notes
* coll notes
* coll notes
* progress
* progress
* coll progress
* coll progress
* coll progress
* coll progress
* coll progress
* coll progress
* coll progress
* coll progress
* coll progress
* coll progress
* coll progress
* coll progress
* coll progress
* coll progress
* coll progress
* coll progress
* coll progress
* coll progress
* coll progress
* coll progress
* coll progress
* notes
* notes
* COLL refactor
* comments
* progress
* progress
* progress
* progress
* progress
* vismem progress
* vismem progress
* vismem progress
* vismem progress
* vismem progress
* vismem progress
* vismem progress
* cam progress
* cam progress
* cam progress BlastedLerp struct
* cleanup
* cleanup
* cleanup
* cleanup
* cleanup
* PushBuffer 2 new funcs (thanks Faradise)
* struct rename
* optimization
* optimization
* advgarage bugfix
* progress
* Remove Hardware CriticalSection, use Software CriticalSection
* defrag MAIN, required for byte budget, fixes Software CriticalSection
* progress
* bugfix
* debug menu DEPTH fix
* profiler 16x9
* 226 test and profiler print
* profiling for 226
* 226 test progress
* loading screen optimizations
* progress
* remove critical sections
* bugfix
* boss spawn fix
* LOAD full defrag
* remove outdated benchmark
* progress
* MEMPACK_Init refactor
* clearity
* bugfix
* progress
* optimization
* bugfix
* RenderStars and Decomp (#208)
* Stars
* Decomp progress
* add semicolon
* add another semicolon
* pc port fix
* fix VRAM load (#209)
---------
Co-authored-by: Niko <a>
Co-authored-by: Pedro Lara Campos <root@pedrohlc.com>
Co-authored-by: Agung Firdaus <agung.frds7@gmail.com>1 parent e42dbdb commit d4b45da
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284 files changed
+7361
-4453
lines changed- .github/workflows
- decompile
- General
- 221
- 222
- 223
- 224
- 225
- 230
- 231
- 232
- 233
- AltMods
- DebugMenu
- OnlineCTR
- CAMERA
- CDSYS
- COLL
- CTR
- DecalFont
- ElimBG
- GAMEPAD
- GHOST
- HOWL
- INSTANCE
- LOAD
- LevInstDef
- MAIN
- MEMPACK
- PROC
- Particle
- PlayLevel
- PushBuffer
- RECTMENU
- SelectProfile
- Timer
- UI
- Vehicle
- WorkInProgress/src
- 231
- 233
- BOTS
- CAM
- COLL
- MAIN
- PROC
- SelectProfile
- UI
- VEHICLE
- ghidra
- include
- mods
- Levels
- Legacy
- RoadToRainbow/src
- TileTrauma/src
- WallTest/src
- WorkingLapTest/src
- PS1_TrackROM/src
- Modules
- AdvDifficulty/src
- CharacterIconAlts_OnlyUSA/src
- NewKartTextures_OnlyUSA/src
- OverrideMPK/src
- OxideFix/src
- PaintJobs_OnlyUSA/src
- Standalones/StatsEditor/src
- Tests
- 226
- src
- PointersCommonH/src
- TenSecondBenchmark
- src
- Windows/OnlineCTR/Network_PC/Server
- rebuild_PC
- rebuild_PS1
- symbols
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