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Copy pathscript_macros_wardrobe.hpp
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346 lines (327 loc) · 9.94 KB
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// Base
#define BASIC3(variant1,variant2,variant3,base1,base2,base3)\
class variant1: base1 {\
class modifiableTo {\
class variant2 {};\
class variant3 {};\
};\
};\
class variant2: base2 {\
class modifiableTo {\
class variant1 {};\
class variant3 {};\
};\
};\
class variant3: base3 {\
class modifiableTo {\
class variant1 {};\
class variant2 {};\
};\
}
#define BASE_TRIPLET(variant1,variant2,variant3)\
BASIC3(variant1,variant2,variant3,ACEWARDROBE(base),ACEWARDROBE(base),ACEWARDROBE(base))
//Uniform with Variants for Gloves, Rolled Up and Combined Gloves+Rolled Up
#define UNIFORM_GLOVES_ROLLED(UniformBase,UniformGloves,UniformRolled,UniformGlovesRolled)\
class UniformBase: ace_wardrobe_base {\
class modifiableTo {\
class UniformGloves {\
directionalActionName = ECSTRING(main,PutGlovesOn);\
};\
class UniformRolled {\
directionalActionName = ECSTRING(main,RollSleevesUp);\
};\
};\
};\
class UniformGloves: ace_wardrobe_base_U_gloves_on {\
class modifiableTo {\
class UniformBase {};\
class UniformGlovesRolled {};\
};\
};\
class UniformRolled: ace_wardrobe_base_U_sleeves_up {\
class modifiableTo {\
class UniformBase {};\
class UniformGlovesRolled {};\
};\
};\
class UniformGlovesRolled: ace_wardrobe_base {\
class modifiableTo {\
class UniformGloves {\
directionalActionName = ECSTRING(main,RollSleevesDown);\
};\
class UniformRolled {\
directionalActionName = ECSTRING(main,TakeGlovesOff);\
};\
};\
}
//Uniform with Gloves as Component, and Sleeves Rolled up and Combined
#define UNIFORM_GLOVES_ROLLED_COMPONENT(UniformBase,UniformGloves,UniformRolled,UniformGlovesRolled,Gloves)\
class UniformBase: ace_wardrobe_base {\
class modifiableTo {\
class UniformGloves {\
directionalActionName = ECSTRING(main,PutGlovesOn);\
};\
class UniformRolled {\
directionalActionName = ECSTRING(main,RollSleevesUp);\
};\
};\
};\
class UniformGloves: ace_wardrobe_base_U_gloves_on {\
class modifiableTo {\
class UniformBase {};\
class UniformGlovesRolled {};\
};\
components[] = {QUOTE(Gloves)};\
};\
class UniformRolled: ace_wardrobe_base_U_sleeves_up {\
class modifiableTo {\
class UniformBase {};\
class UniformGlovesRolled {};\
};\
};\
class UniformGlovesRolled: ace_wardrobe_base {\
class modifiableTo {\
class UniformGloves {\
directionalActionName = ECSTRING(main,RollSleevesDown);\
};\
class UniformRolled {\
directionalActionName = ECSTRING(main,TakeGlovesOff);\
};\
};\
components[] = {QUOTE(Gloves)};\
}
//Uniform with Gloves and Component
#define UNIFORM_GLOVES_COMPONENT(UniformBase,UniformGloves,Gloves)\
class UniformBase: ace_wardrobe_base_U_gloves_off {\
class modifiableTo {\
class UniformGloves {};\
};\
};\
class UniformGloves: ace_wardrobe_base_U_gloves_on {\
class modifiableTo {\
class UniformBase {};\
};\
components[] = {QUOTE(Gloves)};\
}
//Uniform with a Variant with Gloves and a Variant with Sleeves Rolled up, BUT not combined
#define UNIFORM_GLOVES_ROLLED2(UniformBase,UniformGloves,UniformRolled)\
class UniformBase: ace_wardrobe_base {\
class modifiableTo {\
class UniformGloves {\
directionalActionName = ECSTRING(main,PutGlovesOn);\
};\
class UniformRolled {\
directionalActionName = ECSTRING(main,RollSleevesUp);\
};\
};\
};\
class UniformGloves: ace_wardrobe_base_U_gloves_on {\
class modifiableTo {\
class UniformBase {};\
};\
};\
class UniformRolled: ace_wardrobe_base_U_sleeves_up {\
class modifiableTo {\
class UniformBase {};\
};\
}
//Helmet with Goggles on, and Cover Front or Back
#define HELMET_GOGGLES_COVER(HelmetBase,HelmetGoggles,HelmetCoverFront,HelmetCoverBack,Goggles)\
class HelmetBase: ace_wardrobe_base_H_goggles_off {\
class modifiableTo {\
class HelmetGoggles {};\
};\
};\
class HelmetGoggles: ace_wardrobe_base_H_goggles_on {\
class modifiableTo {\
class HelmetCoverFront {};\
class HelmetCoverBack {};\
};\
components[] = {QUOTE(Goggles)};\
};\
class HelmetCoverFront: ace_wardrobe_base_H_goggles_on {\
class modifiableTo {\
class HelmetGoggles {};\
class HelmetCoverBack {};\
};\
components[] = {QUOTE(Goggles)};\
};\
class HelmetCoverBack: ace_wardrobe_base_H_goggles_on {\
class modifiableTo {\
class HelmetCoverFront {};\
class HelmetGoggles {};\
};\
components[] = {QUOTE(Goggles)};\
}
//Boonie Hat with a Variant with Rolled Up Sides
#define BOONIE_ROLLED(Boonie,BoonieRolled)\
class Boonie: ace_wardrobe_base {\
class modifiableTo {\
class BoonieRolled {\
directionalActionName = ECSTRING(main,RollUpSides);\
};\
};\
};\
class BoonieRolled: ace_wardrobe_base {\
class modifiableTo {\
class Boonie {\
directionalActionName = ECSTRING(main,RollDownSides);\
};\
};\
}
//Helmet with Goggles Up/Down but no Component
#define HELMET_GOGGLES2(HelmetGogglesUp,HelmetGogglesDown)\
class HelmetGogglesUp: ace_wardrobe_base_H_goggles_off {\
class modifiableTo {\
class HelmetGogglesDown {};\
};\
};\
class HelmetGogglesDown: ace_wardrobe_base_H_goggles_on {\
class modifiableTo {\
class HelmetGogglesUp {};\
};\
}
//Helmet with Goggles Component
#define HELMET_GOGGLES_COMPONENT(HelmetBase,HelmetGoggles,Goggles)\
class HelmetBase: ace_wardrobe_base_H_goggles_off {\
class modifiableTo {\
class HelmetGoggles {};\
};\
};\
class HelmetGoggles: ace_wardrobe_base_H_goggles_on {\
class modifiableTo {\
class HelmetBase {};\
};\
components[] = {QUOTE(Goggles)};\
}
//Helmet with 2 Variants and Goggles
#define HELMET_2VARIANTS_GOGGLES(HelmetV1,HelmetV2,HelmetV1Goggles,HelmetV2Goggles,Component)\
class HelmetV1: ace_wardrobe_base {\
class modifiableTo {\
class HelmetV2 {\
directionalActionName = ECSTRING(main,SwitchVariant2);\
};\
class HelmetV1Goggles {\
directionalActionName = ECSTRING(main,AttachGoggles);\
};\
};\
};\
class HelmetV2: ace_wardrobe_base {\
class modifiableTo {\
class HelmetV1 {\
directionalActionName = ECSTRING(main,SwitchVariant1);\
};\
class HelmetV2Goggles {\
directionalActionName = ECSTRING(main,AttachGoggles);\
};\
};\
};\
class HelmetV1Goggles: ace_wardrobe_base {\
class modifiableTo {\
class HelmetV2Goggles {\
directionalActionName = ECSTRING(main,SwitchVariant2);\
};\
class HelmetV1 {\
directionalActionName = ECSTRING(main,RemoveGoggles);\
};\
};\
components[] = { QUOTE(Component) };\
};\
class HelmetV2Goggles: ace_wardrobe_base {\
class modifiableTo {\
class HelmetV1Goggles {\
directionalActionName = ECSTRING(main,SwitchVariant1);\
};\
class HelmetV2 {\
directionalActionName = ECSTRING(main,RemoveGoggles);\
};\
};\
components[] = { QUOTE(Component) };\
}
//Facemask with Goggles
#define FACEMASK_GOGGLES(FaceMaskBase,FaceMaskGoggles,Goggles)\
class FaceMaskBase: ace_wardrobe_base {\
class modifiableTo {\
class FaceMaskGoggles {\
directionalActionName = ECSTRING(main,AttachGoggles);\
};\
};\
components[] = {QUOTE(FaceMaskBase)};\
};\
class FaceMaskGoggles: ace_wardrobe_base {\
class modifiableTo {\
class FaceMaskBase {\
directionalActionName = ECSTRING(main,RemoveGoggles);\
};\
};\
components[] = {QUOTE(FaceMaskBase),QUOTE(Goggles)};\
}
//Facemask with 2 Variants of Goggles
#define FACEMASK_GOGGLES2(FaceMaskBase,FaceMaskGoggles1,FaceMaskGoggles2,Goggles1,Goggles2)\
class FaceMaskBase: ace_wardrobe_base {\
class modifiableTo {\
class FaceMaskGoggles1 {\
directionalActionName = ECSTRING(main,AttachGoggles);\
};\
class FaceMaskGoggles2 {\
directionalActionName = ECSTRING(main,AttachGoggles);\
};\
};\
components[] = {QUOTE(FaceMaskBase)};\
};\
class FaceMaskGoggles1: ace_wardrobe_base {\
class modifiableTo {\
class FaceMaskBase {\
directionalActionName = ECSTRING(main,RemoveGoggles);\
};\
};\
components[] = {QUOTE(FaceMaskBase),QUOTE(Goggles1)};\
};\
class FaceMaskGoggles2: ace_wardrobe_base {\
class modifiableTo {\
class FaceMaskBase {\
directionalActionName = ECSTRING(main,RemoveGoggles);\
};\
};\
components[] = {QUOTE(FaceMaskBase),QUOTE(Goggles2)};\
}
//Uniform with 2 types of rolled up
#define UNIFORM_SLEEVES2(UniformBase,UniformRolled1,UniformRolled2)\
class UniformBase: ace_wardrobe_base_U_sleeves_down {\
class modifiableTo {\
class UniformRolled1 {\
directionalActionName = ECSTRING(main,RollSleevesUp);\
};\
};\
};\
class UniformRolled1: ace_wardrobe_base {\
class modifiableTo {\
class UniformBase {\
directionalActionName = ECSTRING(main,RollSleevesDown);\
};\
class UniformRolled2 {\
directionalActionName = ECSTRING(main,RollSleevesUpFurther);\
};\
};\
};\
class UniformRolled2: ace_wardrobe_base_U_sleeves_up {\
class modifiableTo {\
class UniformRolled1 {};\
};\
}
//Helmets with a Scrim and No Scrim Version
#define HELMET_SCRIM(HelmetBase,HelmetScrim)\
class HelmetBase: ace_wardrobe_base {\
class modifiableTo {\
class HelmetScrim {\
directionalActionName = ECSTRING(main,AddScrim);\
};\
};\
};\
class HelmetScrim: ace_wardrobe_base {\
class modifiableTo {\
class HelmetBase {\
directionalActionName = ECSTRING(main,RemoveScrim);\
};\
};\
}