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README.md

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# 2025-2026
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<!-- PROJECT SHIELDS -->
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<!--
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*** I'm using markdown "reference style" links for readability.
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*** Reference links are enclosed in brackets [ ] instead of parentheses ( ).
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*** See the bottom of this document for the declaration of the reference variables
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*** for contributors-url, forks-url, etc. This is an optional, concise syntax you may use.
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*** https://www.markdownguide.org/basic-syntax/#reference-style-links
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-->
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<div align="left">
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Gear Slingers robot code for Push Back (2024-2025 Season)
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[![Contributors][contributors-shield]][contributors-url]
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[![Forks][forks-shield]][forks-url]
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[![Stargazers][stars-shield]][stars-url]
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</div>
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<a href="https://github.com/CalPolyVEX/2025-2026">
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<img alt="Gear Slingers Logo" src="assets/img/logo.png" align="right" width="150">
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</a>
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<div align="left">
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<h1><em><a href="https://github.com/CalPolyVEX/2025-2026">~2025-2026</a></em></h1>
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</div>
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<!-- ABOUT THE PROJECT -->
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Gear Slingers robot code for Push Back (2024-2025 Season).
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### Built With
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[![C++][C++-shield]][C++-url]
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[![GNU Make][GNU-Make-shield]][GNU-Make-url]
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<!-- GETTING STARTED -->
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## Getting Started
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### Prerequisites
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Before attempting to build this project, make sure you have [PROS](https://pros.cs.purdue.edu) installed on your machine.
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### Installation
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To get a local copy of the project up and running on your machine, follow these simple steps:
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1. Clone the project repository
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```sh
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git clone https://github.com/CalPolyVEX/2025-2026.git
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cd 2025-2026/
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```
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2. Build the package
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```sh
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pros make
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```
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3. Run the package node
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```sh
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pros upload
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pros run
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```
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<!-- PROJECT FILE STRUCTURE -->
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## Project Structure
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```sh
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2025-2026/
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├── include/ - project header files
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├── src/ - project source files
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│ └── main.cpp - Entry point, main function
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├── Makefile - Makefile build script
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├── LICENSE - project license
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└── README.md - you are here
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```
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## License
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The source code for this project is distributed under the terms of the MIT License, as we firmly believe that collaborating on free and open-source software fosters innovations that mutually and equitably beneficial to both collaborators and users alike. See [`LICENSE`](./LICENSE) for details and more information.
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<!-- MARKDOWN LINKS & IMAGES -->
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<!-- https://www.markdownguide.org/basic-syntax/#reference-style-links -->
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[contributors-shield]: https://img.shields.io/github/contributors/Kaweees/ros2.svg?style=for-the-badge
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[contributors-url]: https://github.com/CalPolyVEX/2025-2026/graphs/contributors
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[forks-shield]: https://img.shields.io/github/forks/CalPolyVEX/2025-2026.svg?style=for-the-badge
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[forks-url]: https://github.com/CalPolyVEX/2025-2026/network/members
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[stars-shield]: https://img.shields.io/github/stars/CalPolyVEX/2025-2026.svg?style=for-the-badge
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[stars-url]: https://github.com/CalPolyVEX/2025-2026/stargazers
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<!-- MARKDOWN SHIELD BAGDES & LINKS -->
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<!-- https://github.com/Ileriayo/markdown-badges -->
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[C++-shield]: https://img.shields.io/badge/C++-%23008080.svg?style=for-the-badge&logo=c%2B%2B&logoColor=004482&labelColor=222222&color=004482
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[C++-url]: https://isocpp.org/
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[GNU-Make-shield]: https://img.shields.io/badge/GNU%20Make-%23008080.svg?style=for-the-badge&logo=gnu&logoColor=A42E2B&labelColor=222222&color=A42E2B
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[GNU-Make-url]: https://www.gnu.org/software/make/

assets/img/logo.png

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include/liblvgl/core/lv_event.h

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/** Drawing events*/
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LV_EVENT_COVER_CHECK, /**< Check if the object fully covers an area. The event parameter is `lv_cover_check_info_t
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*`.*/
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*`.*/
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LV_EVENT_REFR_EXT_DRAW_SIZE, /**< Get the required extra draw area around the object (e.g. for shadow). The event
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parameter is `lv_coord_t *` to store the size.*/
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LV_EVENT_DRAW_MAIN_BEGIN, /**< Starting the main drawing phase*/

include/liblvgl/lv_conf_checker.h

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#define LV_COLOR_DEPTH 16 /*Color depth: 1/8/16/32*/
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#endif
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#ifndef LV_COLOR_16_SWAP
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#define LV_COLOR_16_SWAP 0 /*Swap the 2 bytes of RGB565 color. Useful if the display has a 8 bit interface (e.g. \
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SPI)*/
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#define LV_COLOR_16_SWAP \
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0 /*Swap the 2 bytes of RGB565 color. Useful if the display has a 8 bit interface (e.g. \
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SPI)*/
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#endif
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#ifndef LV_COLOR_SCREEN_TRANSP
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#define LV_COLOR_SCREEN_TRANSP \
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#endif
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#if USE_LV_BTN != 0
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#ifndef LV_BTN_INK_EFFECT
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#define LV_BTN_INK_EFFECT 1 /*Enable button-state animations - draw a circle on click (dependencies: \
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USE_LV_ANIMATION)*/
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#define LV_BTN_INK_EFFECT \
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1 /*Enable button-state animations - draw a circle on click (dependencies: \
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USE_LV_ANIMATION)*/
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#endif
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#endif
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