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helloWorld.c
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173 lines (142 loc) · 3.61 KB
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#include "lib/cpcrslib.h"
#include <stdio.h>
extern unsigned char moneda[];
extern unsigned char bomba[];
extern unsigned char explosion[];
// Compiling:
// zcc +cpc TileMapConf.asm -create-app -make-app -O3 -unsigned -o uno.bin code.c -lcpcrslib -lndos -zorg=16384
#asm
._moneda
defb 4,16
defb $00,$40,$80,$00
defb $00,$C0,$C0,$00
defb $00,$C0,$C0,$00
defb $40,$C0,$C0,$80
defb $40,$30,$C0,$80
defb $C0,$30,$C0,$C0
defb $90,$30,$C0,$C0
defb $90,$60,$C0,$C0
defb $C0,$C0,$C0,$C0
defb $C0,$C0,$C0,$C0
defb $C0,$C0,$C0,$60
defb $C0,$C0,$90,$60
defb $40,$C0,$30,$80
defb $40,$C0,$60,$80
defb $00,$C0,$C0,$00
defb $00,$40,$80,$00
._bomba
defb 4,16
defb $00,$00,$FF,$AA
defb $00,$55,$AA,$00
defb $00,$F0,$F0,$00
defb $50,$F0,$F0,$A0
defb $50,$30,$F0,$A0
defb $F0,$30,$F0,$F0
defb $F0,$30,$F0,$F0
defb $F0,$F0,$F0,$F0
defb $F0,$F0,$F0,$F0
defb $F0,$F0,$F0,$F0
defb $F0,$F0,$F0,$F0
defb $F0,$F0,$F0,$F0
defb $50,$F0,$F0,$A0
defb $50,$F0,$F0,$A0
defb $00,$F0,$F0,$00
defb $00,$50,$A0,$00
._explosion
defb 4,16
defb $C8,$C8,$C8,$C8
defb $C4,$C4,$C4,$C4
defb $C8,$C8,$C8,$C8
defb $C4,$C4,$C4,$C4
defb $C8,$C8,$C8,$C8
defb $C4,$C4,$C4,$C4
defb $C8,$C8,$C8,$C8
defb $C4,$C4,$C4,$C4
defb $C8,$C8,$C8,$C8
defb $C4,$C4,$C4,$C4
defb $C8,$C8,$C8,$C8
defb $C4,$C4,$C4,$C4
defb $C8,$C8,$C8,$C8
defb $C4,$C4,$C4,$C4
defb $C8,$C8,$C8,$C8
defb $C4,$C4,$C4,$C4
#endasm
struct sprite { // estructura mínima para usar la librería de dibujar sprites capturando el fondo.
int sp0; //2 bytes 01
int sp1; //2 bytes 23
int coord0; //2 bytes 45 posición en superbuffer
int coord1; //2 bytes 67 posición anterior en superbuffer
unsigned char cx, cy; //2 bytes coordenadas nuevas 89
unsigned char ox, oy; //2 bytes coordenadas actuales 1011
unsigned char move; // si NO es 0, el sprite se mueve.
// Si es 8 en cuanto se mueva se pone a 0 y ya no se mueve más hasta nueva orden.
};
struct sprite sprite_moneda,sprite_bomba;
void draw_tilemap(void) {
unsigned char x,y;
//set the tiles of the map. In this example, the tile map is 32x16 tile
//Tile Map configuration file: TileMapConf.asm
y=0;
for(x=0; x<32;x++) {
cpc_SetTile(x,y,3);
}
for(y=1;y<15;y++) {
for (x=0; x<32;x++) {
cpc_SetTile(x,y,3);
}
}
y=15;
for (x=0; x<32;x++) {
cpc_SetTile(x,y,3);
}
}
main(){
cpc_SetModo(0);
cpc_DisableFirmware();
/*Init Sprites*/
sprite_moneda.sp1 = moneda;
sprite_moneda.sp0 = moneda;
sprite_moneda.ox=50;
sprite_moneda.oy=70;
sprite_moneda.cx=50;
sprite_moneda.cy=70;
sprite_moneda.move=0;
cpc_SuperbufferAddress(sprite_moneda);
sprite_bomba.sp1 = bomba;
sprite_bomba.sp0 = bomba;
sprite_bomba.ox=60;
sprite_bomba.oy=50;
sprite_bomba.cx=60;
sprite_bomba.cy=50;
sprite_bomba.move=0;
cpc_SuperbufferAddress(sprite_bomba);
draw_tilemap();
cpc_ShowTileMap(0); //Show entire tile map in the screen
while(1)
{
if (cpc_TestKey(0)==1 && sprite_moneda.cx<60) cpc_SpUpdX(sprite_moneda,1);
if (cpc_TestKey(1)==1 && sprite_moneda.cx>0) cpc_SpUpdX(sprite_moneda,-1);
if (cpc_TestKey(2)==1 && sprite_moneda.cy>0) cpc_SpUpdY(sprite_moneda,-1);
if (cpc_TestKey(3)==1 && sprite_moneda.cy<112) cpc_SpUpdY(sprite_moneda,1);
updateSprites();
if (cpc_CollSp(sprite_moneda,sprite_bomba))
{
sprite_bomba.sp0 = explosion;
}
else
{
sprite_bomba.sp0 = bomba;
}
}
}
void updateSprites(void)
{
cpc_ResetTouchedTiles();
cpc_PutSpTileMap(sprite_moneda);
cpc_PutSpTileMap(sprite_bomba);
cpc_UpdScr();
//cpc_PutMaskSpriteTileMap2b(figura); //con mascara
cpc_PutORSpTileMap2b(sprite_moneda); //Sin mascara
cpc_PutORSpTileMap2b(sprite_bomba);
cpc_ShowTouchedTiles();
}