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chore: comment update
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Assets/LDtkUnity/Editor/Utility/Artifacts/LDtkConfigData.cs

Lines changed: 1 addition & 2 deletions
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@@ -30,8 +30,7 @@ internal string WriteJson(string projectAssetPath)
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LDtkPathUtility.TryCreateDirectoryForFile(writePath);
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//Only write if the contents are actually changed! Otherwise, it's been observed to pollute source control, but also potentially results in an infinite import loop.
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//The potential reason for an infinite loop is that the importer is triggered by the file being written, and it repeats each time.
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//Only write if the contents are actually changed! Otherwise, it's been observed to pollute source control
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//It's not good practice to write files to disk during a scripted importer, but it works for now.
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if (File.Exists(writePath))
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{

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