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chore: file generated, and cleaned up namespaces
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+27
-12
lines changed

5 files changed

+27
-12
lines changed

Assets/LDtkUnity/Editor/Utility/Tree/LDtkTreeView.cs

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using System.Collections.Generic;
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using System.Linq;
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using UnityEditor.IMGUI.Controls;
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using UnityEngine;
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#if UNITY_6000_2_OR_NEWER
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using TreeView = UnityEditor.IMGUI.Controls.TreeView<int>;
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using TreeViewItem = UnityEditor.IMGUI.Controls.TreeViewItem<int>;
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using TreeViewState = UnityEditor.IMGUI.Controls.TreeViewState<int>;
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#else
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using UnityEditor.IMGUI.Controls;
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#endif
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namespace LDtkUnity.Editor

Assets/LDtkUnity/Editor/Utility/Tree/LDtkTreeViewLevel.cs

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using UnityEditor.IMGUI.Controls;
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#if UNITY_6000_2_OR_NEWER
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using TreeView = UnityEditor.IMGUI.Controls.TreeView<int>;
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#if UNITY_6000_2_OR_NEWER
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using TreeViewItem = UnityEditor.IMGUI.Controls.TreeViewItem<int>;
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using TreeViewState = UnityEditor.IMGUI.Controls.TreeViewState<int>;
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#else
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using UnityEditor.IMGUI.Controls;
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#endif
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namespace LDtkUnity.Editor

Assets/LDtkUnity/Editor/Utility/Tree/LDtkTreeViewProject.cs

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using UnityEditor.IMGUI.Controls;
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#if UNITY_6000_2_OR_NEWER
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using TreeView = UnityEditor.IMGUI.Controls.TreeView<int>;
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#if UNITY_6000_2_OR_NEWER
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using TreeViewItem = UnityEditor.IMGUI.Controls.TreeViewItem<int>;
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using TreeViewState = UnityEditor.IMGUI.Controls.TreeViewState<int>;
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#else
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using UnityEditor.IMGUI.Controls;
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#endif
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namespace LDtkUnity.Editor

Assets/LDtkUnity/Editor/Utility/Tree/LDtkTreeViewWrapper.cs

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using System;
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using UnityEditor;
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using UnityEditor.IMGUI.Controls;
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using UnityEngine;
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#if UNITY_6000_2_OR_NEWER
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using TreeView = UnityEditor.IMGUI.Controls.TreeView<int>;
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using TreeViewItem = UnityEditor.IMGUI.Controls.TreeViewItem<int>;
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using TreeViewState = UnityEditor.IMGUI.Controls.TreeViewState<int>;
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#else
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using UnityEditor.IMGUI.Controls;
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#endif
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namespace LDtkUnity.Editor
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &1
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MonoBehaviour:
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m_ObjectHideFlags: 53
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 15023, guid: 0000000000000000e000000000000000, type: 0}
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m_Name:
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m_EditorClassIdentifier: UnityEditor.MultiplayerModule.dll::UnityEditor.Multiplayer.Internal.MultiplayerRolesSettings
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m_MultiplayerRoleForClassicProfile:
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m_Keys: []
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m_Values:

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