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Assets/LDtkUnity/Editor/Builders/LDtkBuilderWorld.cs

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Original file line numberDiff line numberDiff line change
@@ -31,7 +31,7 @@ public LDtkComponentWorld BuildWorld()
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LDtkComponentLevel[] levels = null;
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//don't make levels if we are using separate levels
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//don't make levels if we are using separate levels because the levels in the project only contain root-level information
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if (!_json.ExternalLevels)
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{
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levels = BuildLevels();

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