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Scripts/ARLightEstimation.cs

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@@ -11,11 +11,11 @@ namespace CandyCoded.ARFoundationComponents
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public class ARLightEstimation : MonoBehaviour
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{
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public new Light light { get; private set; }
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[SerializeField]
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private ARCameraManager _cameraManager;
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public new Light light { get; private set; }
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public ARCameraManager cameraManager
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{
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get => _cameraManager;

Scripts/ARPlaceObjectOnPlane.cs

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@@ -30,10 +30,10 @@ public class ARPlaceObjectOnPlane : MonoBehaviour
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public GameObjectPlacedEvent GameObjectPlaced;
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private bool _objectToPlaceActiveState;
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public Camera mainCamera { get; private set; }
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private bool _objectToPlaceActiveState;
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private void Awake()
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{
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