Rather than needed to do this: ```csharp #if UNITY_IOS && !UNITY_EDITOR Debug.Log(CandyCoded.UnityIOSBridge.Accessibility.IOSUIAccessibilityIsAssistiveTouchRunning()); // true #endif ``` And not receiving a response, a scriptable object can be used to mock the response: ```csharp #if UNITY_IOS Debug.Log(iosBridge.Accessibility.IOSUIAccessibilityIsAssistiveTouchRunning()); #endif ``` The value can then be changed in the scriptable object if a boolean, or in the case of the alert box, change is ok or cancel is automatically clicked.