Rather than needed to do this:
#if UNITY_IOS && !UNITY_EDITOR
Debug.Log(CandyCoded.UnityIOSBridge.Accessibility.IOSUIAccessibilityIsAssistiveTouchRunning()); // true
#endif
And not receiving a response, a scriptable object can be used to mock the response:
#if UNITY_IOS
Debug.Log(iosBridge.Accessibility.IOSUIAccessibilityIsAssistiveTouchRunning());
#endif
The value can then be changed in the scriptable object if a boolean, or in the case of the alert box, change is ok or cancel is automatically clicked.