You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Copy file name to clipboardExpand all lines: lua/pac3/extra/shared/projectiles.lua
+15-12Lines changed: 15 additions & 12 deletions
Original file line number
Diff line number
Diff line change
@@ -6,6 +6,7 @@ local pac_sv_projectile_max_speed = CreateConVar("pac_sv_projectile_max_speed",
6
6
localpac_sv_projectile_max_damage=CreateConVar("pac_sv_projectile_max_damage", 100000, CLIENTand {FCVAR_REPLICATED} or {FCVAR_ARCHIVE, FCVAR_REPLICATED}, "maximum damage for physical projectiles")
7
7
localpac_sv_projectile_max_mass=CreateConVar("pac_sv_projectile_max_mass", 50000, CLIENTand {FCVAR_REPLICATED} or {FCVAR_ARCHIVE, FCVAR_REPLICATED}, "maximum speed for physical projectiles")
8
8
localpac_sv_projectile_allow_custom_collision_mesh=CreateConVar("pac_sv_projectile_allow_custom_collision_mesh", "1", CLIENTand {FCVAR_REPLICATED} or {FCVAR_ARCHIVE, FCVAR_REPLICATED}, "Whether to allow other models' collision mesh as a physical projectile, rather than just box and sphere")
9
+
localpac_sv_projectile_max_spawn_radius=CreateConVar("pac_sv_projectile_max_spawn_radius", 2000, CLIENTand {FCVAR_REPLICATED} or {FCVAR_ARCHIVE, FCVAR_REPLICATED}, "Whether to limit how far away physical projectiles should be able to spawn, set to 0 to disable this limit altogether.")
0 commit comments