Replies: 1 comment
-
have also read and tried about pac.HideEntityParts |
Beta Was this translation helpful? Give feedback.
0 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
Uh oh!
There was an error while loading. Please reload this page.
-
Trying to hide accessories from a player in TTT when they spawn as a ghost. Unsure how to do so as what i have tried dosent work. Currently tried
net.Receive("voidwalkaccessories", function()
if pac then
local enabled = net.ReadUInt(1) == 1
for _, v in ipairs(player.GetAll()) do
if IsVoid(v) and enabled then
pac.TogglePartDrawing(v, false)
else
pac.TogglePartDrawing(v, true)
end
end
end
end)
Thanks in advance
Beta Was this translation helpful? Give feedback.
All reactions