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Cleaned up copyright headers across project
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113 files changed

+452
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engine/render/assets/shaders/BillboardInstanced.frag

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//
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// Copyright (c) 2022 Jonathan Moallem (@J-Mo63) & Aryeh Zinn (@Raelr)
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// Copyright (c) 2022 Jonathan Moallem (@J-Mo63) & Aryeh Zinn (@Raelr)
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//
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// This code is released under an unmodified zlib license.
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// For conditions of distribution and use, please see:
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// https://opensource.org/licenses/Zlib
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// This code is released under an unmodified zlib license.
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// For conditions of distribution and use, please see:
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// https://opensource.org/licenses/Zlib
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//
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#version 450

engine/render/assets/shaders/BillboardInstanced.vert

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#version 450
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//
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// Copyright (c) 2022 Jonathan Moallem (@J-Mo63) & Aryeh Zinn (@Raelr)
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// Copyright (c) 2022 Jonathan Moallem (@J-Mo63) & Aryeh Zinn (@Raelr)
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//
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// This code is released under an unmodified zlib license.
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// For conditions of distribution and use, please see:
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// https://opensource.org/licenses/Zlib
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// This code is released under an unmodified zlib license.
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// For conditions of distribution and use, please see:
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// https://opensource.org/licenses/Zlib
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//
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// Per instance data

engine/render/assets/shaders/Grid2D.frag

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//
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// Copyright (c) 2022 Jonathan Moallem (@J-Mo63) & Aryeh Zinn (@Raelr)
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// Copyright (c) 2022 Jonathan Moallem (@J-Mo63) & Aryeh Zinn (@Raelr)
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//
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// This code is released under an unmodified zlib license.
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// For conditions of distribution and use, please see:
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// https://opensource.org/licenses/Zlib
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// This code is released under an unmodified zlib license.
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// For conditions of distribution and use, please see:
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// https://opensource.org/licenses/Zlib
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//
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#version 460

engine/render/assets/shaders/Grid2D.vert

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//
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// Copyright (c) 2022 Jonathan Moallem (@J-Mo63) & Aryeh Zinn (@Raelr)
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// Copyright (c) 2022 Jonathan Moallem (@J-Mo63) & Aryeh Zinn (@Raelr)
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//
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// This code is released under an unmodified zlib license.
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// For conditions of distribution and use, please see:
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// https://opensource.org/licenses/Zlib
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// This code is released under an unmodified zlib license.
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// For conditions of distribution and use, please see:
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// https://opensource.org/licenses/Zlib
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//
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#version 450

engine/render/assets/shaders/Quad2DInstanced.frag

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//
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// Copyright (c) 2022 Jonathan Moallem (@J-Mo63) & Aryeh Zinn (@Raelr)
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// Copyright (c) 2022 Jonathan Moallem (@J-Mo63) & Aryeh Zinn (@Raelr)
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//
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// This code is released under an unmodified zlib license.
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// For conditions of distribution and use, please see:
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// https://opensource.org/licenses/Zlib
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// This code is released under an unmodified zlib license.
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// For conditions of distribution and use, please see:
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// https://opensource.org/licenses/Zlib
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//
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#version 460

engine/render/assets/shaders/Quad2DInstanced.vert

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//
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// Copyright (c) 2022 Jonathan Moallem (@J-Mo63) & Aryeh Zinn (@Raelr)
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// Copyright (c) 2022 Jonathan Moallem (@J-Mo63) & Aryeh Zinn (@Raelr)
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//
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// This code is released under an unmodified zlib license.
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// For conditions of distribution and use, please see:
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// https://opensource.org/licenses/Zlib
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// This code is released under an unmodified zlib license.
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// For conditions of distribution and use, please see:
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// https://opensource.org/licenses/Zlib
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//
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#version 460

engine/render/assets/shaders/Quad3D.frag

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//
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// Copyright (c) 2022 Jonathan Moallem (@J-Mo63) & Aryeh Zinn (@Raelr)
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// Copyright (c) 2022 Jonathan Moallem (@J-Mo63) & Aryeh Zinn (@Raelr)
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//
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// This code is released under an unmodified zlib license.
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// For conditions of distribution and use, please see:
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// https://opensource.org/licenses/Zlib
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// This code is released under an unmodified zlib license.
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// For conditions of distribution and use, please see:
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// https://opensource.org/licenses/Zlib
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//
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#version 460

engine/render/assets/shaders/Quad3D.vert

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//
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// Copyright (c) 2022 Jonathan Moallem (@J-Mo63) & Aryeh Zinn (@Raelr)
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// Copyright (c) 2022 Jonathan Moallem (@J-Mo63) & Aryeh Zinn (@Raelr)
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//
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// This code is released under an unmodified zlib license.
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// For conditions of distribution and use, please see:
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// https://opensource.org/licenses/Zlib
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// This code is released under an unmodified zlib license.
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// For conditions of distribution and use, please see:
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// https://opensource.org/licenses/Zlib
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//
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#version 450

engine/render/assets/shaders/Text2DInstanced.frag

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//
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// Copyright (c) 2022 Jonathan Moallem (@J-Mo63) & Aryeh Zinn (@Raelr)
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// Copyright (c) 2022 Jonathan Moallem (@J-Mo63) & Aryeh Zinn (@Raelr)
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//
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// This code is released under an unmodified zlib license.
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// For conditions of distribution and use, please see:
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// https://opensource.org/licenses/Zlib
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// This code is released under an unmodified zlib license.
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// For conditions of distribution and use, please see:
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// https://opensource.org/licenses/Zlib
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//
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#version 460

engine/render/assets/shaders/Text2DInstanced.vert

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//
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// Copyright (c) 2022 Jonathan Moallem (@J-Mo63) & Aryeh Zinn (@Raelr)
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// Copyright (c) 2022 Jonathan Moallem (@J-Mo63) & Aryeh Zinn (@Raelr)
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//
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// This code is released under an unmodified zlib license.
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// For conditions of distribution and use, please see:
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// https://opensource.org/licenses/Zlib
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// This code is released under an unmodified zlib license.
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// For conditions of distribution and use, please see:
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// https://opensource.org/licenses/Zlib
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//
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#version 450

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