@@ -28,10 +28,10 @@ Renderer::Renderer(Window& window) : window {window}
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Window::GetRequiredExtensions,
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Window::CreateWindowSurface);
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- DescriptorPool::AddPoolSize (VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 10 );
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- DescriptorPool::AddPoolSize (VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 10 );
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- DescriptorPool::AddPoolSize (VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 10 );
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- DescriptorPool::AddPoolSize (VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC, 10 );
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+ DescriptorPool::AddPoolSize (VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1024 );
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+ DescriptorPool::AddPoolSize (VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1024 );
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+ DescriptorPool::AddPoolSize (VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1024 );
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+ DescriptorPool::AddPoolSize (VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC, 1024 );
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DescriptorPool::BuildPool ();
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@@ -50,12 +50,10 @@ Renderer::~Renderer()
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void Renderer::DrawFrame ()
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{
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- auto commandBuffer = commandBuffers.GetActiveCommandBuffer ();
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-
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Renderer2D::GlobalData global2DData = {projection};
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- Renderer3D::Render (commandBuffer , projection);
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- Renderer2D::Render (commandBuffer , global2DData);
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+ Renderer3D::Render (commandBuffers , projection);
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+ Renderer2D::Render (commandBuffers , global2DData);
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}
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void Renderer::RecreateSwapChain ()
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