@@ -70,18 +70,16 @@ $(exampleGameBinDir)/%.o: $(exampleGameSrcDir)/%.cpp
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# Copy assets directory to the build directory
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game-assets :
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$(MKDIR ) $(call platformpth, $(exampleGameBuildDir ) /assets)
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- $(call COPY,$(exampleGameSrcDir ) /assets,$(exampleGameBuildDir ) /assets,* )
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+ $(call COPY,$(exampleGameSrcDir ) /assets,$(exampleGameBuildDir ) /assets,** )
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# Copy assets (and other required build files) directory to the build directory
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render-assets :
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- $(MKDIR ) $(call platformpth,$(exampleGameBuildDir ) )
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- $(call COPY,$(binDir ) /engine/render/build,$(exampleGameBuildDir ) ,* )
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- $(MKDIR ) $(call platformpth,$(exampleGameBuildDir ) /assets)
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- $(call COPY,$(exampleGameSrcDir ) /assets,$(exampleGameBuildDir ) /assets,* )
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+ $(MKDIR ) $(call platformpth,$(exampleGameBuildDir ) /assets/shaders)
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+ $(call COPY,$(binDir ) /engine/render/build/assets/shaders,$(exampleGameBuildDir ) /assets/shaders,** )
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$(packerApp ) $(exampleGameBuildDir ) /app.pck $(exampleGameBuildDir ) $(exampleGameAssets )
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$(RM ) $(call platformpth,$(exampleGameBuildDir ) /assets)
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# Package the built application and all its assets to the output directory
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package : all
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$(RM ) " $( outputDir) /$( exampleGameOutputName) "
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- $(call PACKAGE_SCRIPT, $(exampleGameOutputName ) , $(call BASENAME, $(exampleGameApp ) ) , $(outputDir ) , $(exampleGameBuildDir ) , $(packagingFlags ) )
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+ $(call PACKAGE_SCRIPT, $(exampleGameOutputName ) , $(call BASENAME, $(exampleGameApp ) ) , $(outputDir ) , $(exampleGameBuildDir ) , $(packagingFlags ) )
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