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Moved packer type definitions to subdirectory in module, updated README
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README.md

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@@ -166,6 +166,7 @@ You can see examples of this in any of the application targets under `examples`.
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│ ├─[render] <- an example app demonstrating the renderer
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├─[make] <- additional Make file utilities for the build system
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├─[packer] <- an asset packing app for bundling game assets in a pack file on build
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├─[scripts] <- additional scripts for the build system and user convenience
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├─[tests] <- a unit test app covering all of the engine's libraries
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├─[vendor] <- all third-party libraries used by the project

packer/main.cpp

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#include <fstream>
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#include "GenericFileDataPacker.h"
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#include "SceneDataPacker.h"
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#include "Texture2DDataPacker.h"
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#include "WavefrontDataPacker.h"
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#include "types/GenericFileDataPacker.h"
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#include "types/SceneDataPacker.h"
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#include "types/Texture2DDataPacker.h"
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#include "types/WavefrontDataPacker.h"
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using Siege::PackFile;
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