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lines changed Original file line number Diff line number Diff line change @@ -158,12 +158,14 @@ You can see examples of this in any of the application targets under `examples`.
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├─[engine]
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│ ├─[core] <- the engine's core library
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│ ├─[render] <- the engine's renderer
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+ | ├─[resources] <- the engine's resource types and loading system
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│ ├─[window] <- the engine's windowing and input library
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│ ├─[utils] <- the engine's utils library
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│
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├─[examples]
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│ ├─[game] <- an example app utilising all of the engine's libraries
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- │ ├─[render] <- an example app demonstrating the renderer
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+ │ ├─[render] <- an example app demonstrating the renderer for 3D
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+ | ├─[tilemap] <- an example app demonstrating the renderer for a tilemap
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│
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├─[make] <- additional Make file utilities for the build system
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├─[packer] <- an asset packing app for bundling game assets in a pack file on build
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#include " FileSystem.h"
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+ #include < algorithm>
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#include < cstdio>
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#include < fstream>
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- #include < algorithm>
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#include " Logging.h"
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#include " String.h"
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+ #include < algorithm>
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#include < cstdlib>
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#include < cstring>
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#include < ostream>
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#include < stdexcept>
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- #include < algorithm>
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namespace Siege
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{
Original file line number Diff line number Diff line change @@ -18,7 +18,7 @@ packerBuildDir := $(packerBinDir)/build
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# Set build vars
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linkFlags += -l resources -l utils -L $(vendorDir ) /zlib/build/lib -L $(vendorDir ) /assimp/build/lib -l assimp -l z -l stdc++
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- compileFlags += -I $(vendorDir ) /tinyobjloader -I $( vendorDir ) / stb_image -I $(vendorDir ) /assimp/include -I $(vendorDir ) /assimp/build/include
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+ compileFlags += -I $(vendorDir ) /stb_image -I $(vendorDir ) /assimp/include -I $(vendorDir ) /assimp/build/include
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.PHONY : all
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