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Refactor autoexec.cfg with new settings
Updated performance, visual effects, advanced, network, viewmodel, HUD, and crosshair settings in autoexec.cfg. + descriptions for what i could gather.
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autoexec.cfg

Lines changed: 194 additions & 22 deletions
Original file line numberDiff line numberDiff line change
@@ -1,30 +1,202 @@
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// Performance
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// ========================================
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// PERFORMANCE SETTINGS
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// ========================================
24

3-
fps_max 165
4-
r_drawparticles 0
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mat_disable_fancy_blending
5+
fps_max "165" // Maximum FPS (0 = unlimited)
6+
cl_disable_ragdolls "0" // Disable ragdoll physics
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vprof_off "1" // Disable visual profiling tool
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fps_max_ui "60" // Maximum FPS for UI elements
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fps_max_tools "60" // Maximum FPS for tools/menus
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engine_low_latency_sleep_after_client_tick "1" // Low latency sleep
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engine_no_focus_sleep "1" // Sleep when game loses focus
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r_fullscreen_gamma "1.8" // Gamma correction for fullscreen mode
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cl_particle_fallback_base "1" // Particle system fallback base
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cl_particle_fallback_multiplier "0" // Particle fallback multiplier
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r_player_visibility_mode "1" // Enhanced player visibility
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mat_disable_fancy_blending 1
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r_dynamic 0
7-
engine_low_latency_sleep_after_client_tick true
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cl_net_buffer_ticks 0
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mat_queue_mode 2
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cl_forcepreload 1
11-
cl_disable ragdolls 1
12-
cl_interp 0.015625
21+
iv_off
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// ========================================
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// VISUAL EFFECTS SETTINGS
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// ========================================
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r_drawparticles "1" // Draw particle effects
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r_drawtracers_firstperson "1" // Show bullet tracers in first person view
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fog_override "0" // Override automatic fog settings
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animated_material_attributes "0" // Animated material effects
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// ========================================
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// ADVANCED SETTINGS
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// ========================================
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violence_hblood "0" // Blood effects
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cl_join_advertise "2" // Join advertising
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con_enable "1" // Enable console
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cl_graphics_driver_warning_dont_show_again "1" // Graphics driver warning
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cl_vrr_recommendation_dont_show_again "1" // VRR recommendation
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cl_refresh_rate_recommendation_dont_show_again "1" // Refresh rate recommendation
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cl_low_latency_vsync_recommendation_dont_show_again "1" // Low latency VSync recommendation
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cl_dm_buyrandomweapons "1" // Disable random weapon buying in DM
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gameinstructor_enable "0" // Disable game instructor
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cl_autohelp "0" // Disable automatic help messages
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// ========================================
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// NETWORK SETTINGS
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// ========================================
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cl_interp 0
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cl_updaterate 128
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cl_cmdrate 128
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cl_interp_ratio 1
15-
vprof_off
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iv_off
56+
rate "1000000" // Max bandwidth (1000000 = 1MB/s)
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mm_dedicated_search_maxping "50" // Max ping for matchmaking
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cl_resend "6" // Packet resend count
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cl_net_buffer_ticks "0" // Set to 1 or 2 if you have packet loss
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cl_timeout "30" // Connection timeout in seconds
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cq_buffer_bloat_msecs_max "64" // Maximum buffer bloat before reset
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net_client_steamdatagram_enable_override "-1" // Steam Datagram Relay setting
63+
cl_predict_body_shot_fx "false" // Predict body shot effects
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cl_predict_head_shot_fx "false" // Predict headshot effects
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cl_predict_kill_ragdolls "false" // Predict kill ragdolls
66+
cl_net_buffer_ticks_use_interp "1" // Use interpolation for network buffer ticks
67+
cl_interp_ratio "1" // Interpolation ratio for network smoothing
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cl_tickpacket_desired_queuelength "0" // Desired queue length for tick packets
69+
mm_session_search_qos_timeout "20" // QoS timeout for session search
70+
mm_csgo_community_search_players_min "5" // Minimum players for community search
71+
lobby_default_privacy_bits2 "0" // Default lobby privacy settings
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ui_setting_advertiseforhire_auto "0" // Auto advertise for hire
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cl_invites_only_friends "1" // Restrict invites to friends only
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cl_invites_only_mainmenu "1" // Only allow invites in main menu
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// ========================================
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// VIEWMODEL SETTINGS
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// ========================================
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viewmodel_presetpos "1" // Viewmodel preset position
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viewmodel_fov "68" // Viewmodel field of view
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viewmodel_offset_x "2.5" // Viewmodel X offset
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viewmodel_offset_y "2" // Viewmodel Y offset
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viewmodel_offset_z "-2" // Viewmodel Z offset
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// ========================================
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// HUD & INTERFACE SETTINGS
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// ========================================
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hud_scaling "0.90" // HUD scale
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cl_hud_color "3" // HUD color scheme (Note: Blue may appear white in some CS2 versions)
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cl_hud_radar_scale "1.2" // Radar HUD element size
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cl_radar_scale "0.3" // Radar zoom level
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cl_radar_always_centered "0" // Radar centering
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cl_radar_rotate "0" // Radar rotation
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cl_showfps "0" // Show FPS counter
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r_player_visibility_mode "1" // Player visibility
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cl_autohelp "0" // Auto help messages
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cl_color "1" // Teammate color on radar and Steam avatar
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cl_weapon_selection_rarity_color "0" // Weapon rarity colors
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cl_sanitize_player_names "0" // Sanitize player names
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cl_hide_avatar_images "0" // Hide avatar images
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cl_allow_animated_avatars "0" // Animated avatars
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cl_teamcounter_playercount_instead_of_avatars "1" // Team counter display
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cl_hud_radar_background_alpha "1" // Radar background transparency
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cl_teammate_colors_show "1" // Teammate colors
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cl_teamid_overhead_mode "2" // Team ID overhead mode
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cl_showloadout "0" // Show loadout
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cl_prefer_lefthanded "0" // Left-handed viewmodel
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cl_hud_telemetry_frametime_show "0" // HUD telemetry frametime
111+
cl_hud_telemetry_net_misdelivery_show "0" // HUD telemetry network
112+
cl_hud_telemetry_ping_show "0" // HUD telemetry ping
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ui_steam_overlay_notification_position "topright" // Steam overlay position
114+
cl_show_observer_crosshair "1" // Observer crosshair
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spec_show_xray "1" // Spectator X-ray
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player_nevershow_communityservermessage "1" // Hide community server messages
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cl_sanitize_muted_players "1" // Sanitize muted player names
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cl_hud_radar_map_additive "1" // Radar map additive
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cl_radar_scale_alternate "1" // Radar scale alternate
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cl_radar_icon_scale_min "0.6" // Radar icon scale minimum
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cl_radar_square_with_scoreboard "1" // Radar square with scoreboard
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cl_player_ping_mute "0" // Player ping mute
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cl_drawhud_force_deathnotices "0" // Force death notices
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cl_drawhud_force_radar "0" // Force radar
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cl_drawhud_force_teamid_overhead "0" // Force team ID overhead
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cl_draw_only_deathnotices "0" // Draw only death notices
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cl_show_clan_in_death_notice "0" // Show clan in death notice
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cl_drawhud_specvote "1" // Draw HUD spec vote
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cl_observed_bot_crosshair "1" // Observed bot crosshair
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cl_teamid_overhead_colors_show "1" // Team ID overhead colors
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+cl_show_team_equipment "1" // Show teammate equipment
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cl_teamid_overhead_fade_near_crosshair "0.8" // Team ID overhead fade near crosshair
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cl_deathnotices_show_numbers "0" // Death notices show numbers
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cl_scoreboard_survivors_always_on "0" // Scoreboard survivors always on
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cl_spec_stats "1" // Spectator stats
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cl_spec_show_bindings "1" // Spectator show bindings
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spec_usenumberkeys_nobinds "1" // Spectator use number keys no binds
138+
cl_obs_interp_enable "1" // Observer interpolation enable
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tv_nochat "0" // TV no chat
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tv_secure_bypass "0" // TV secure bypass
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spec_replay_autostart "0" // Spectator replay autostart
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spec_replay_bot "0" // Spectator replay bot
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spec_replay_winddown_time "0" // Spectator replay winddown time
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spec_glow_silent_factor "0" // Spectator glow silent factor
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spec_glow_spike_time "0" // Spectator glow spike time
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spec_glow_full_time "0" // Spectator glow full time
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spec_glow_decay_time "0" // Spectator glow decay time
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demo_ui_mode "3" // Demo UI mode
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ui_steam_overlay_notification_position_horz "0" // Steam overlay notification position horizontal
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ui_steam_overlay_notification_position_vert "0" // Steam overlay notification position vertical
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cl_hud_telemetry_net_misdelivery_poor "5" // HUD telemetry network misdelivery poor threshold
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cl_hud_telemetry_frametime_poor "100" // HUD telemetry frametime poor threshold
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cl_hud_telemetry_ping_poor "60" // HUD telemetry ping poor threshold
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cl_hud_telemetry_serverrecvmargin_graph_show "0" // HUD telemetry server receive margin graph
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cl_hud_telemetry_net_detailed "0" // HUD telemetry network detailed
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cl_hud_telemetry_net_quality_graph_show "0" // HUD telemetry network quality graph
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cl_ticks_net_print_threshold "0" // Network ticks print threshold
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cl_frametime_summary_report_detailed "0" // Frametime summary report detailed
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safezonex "1" // Safe zone X
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safezoney "1" // Safe zone Y
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eom_local_player_defeat_anim_enabled "1" // End of match defeat animation
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// ========================================
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// CROSSHAIR SETTINGS
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// ========================================
17166

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// UI
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cl_show_team_equipment
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r_drawtracers_firstperson 1
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cl_autohelp 0
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cl_allow_animated_avatars false
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cq_netgraph 0
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viewmodel_fov 68
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viewmodel_offset_x 2.5
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viewmodel_offset_y 2
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viewmodel_offset_z -2
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r_show_build_info false
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cl_crosshair_sniper_width 2.5
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cl_crosshairsize "1.5" // Crosshair size
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cl_crosshairthickness "1" // Crosshair thickness
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cl_crosshairgap "-3" // Crosshair gap
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cl_crosshaircolor "5" // Crosshair color
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cl_crosshair_drawoutline "1.5" // Crosshair outline
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cl_crosshairstyle "4" // Crosshair style
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cl_crosshair_recoil "0" // Crosshair recoil
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cl_crosshairgap_useweaponvalue "0" // Use weapon gap value
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cl_fixedcrosshairgap "1" // Fixed crosshair gap
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cl_crosshairdot "0" // Crosshair dot
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cl_crosshair_t "0" // T-style crosshair
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cl_crosshaircolor_R "255" // Crosshair red color
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cl_crosshaircolor_G "0" // Crosshair green color
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cl_crosshaircolor_B "255" // Crosshair blue color
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hud_showtargetid "1" // Show target ID
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cl_crosshair_friendly_warning "1" // Friendly warning
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cl_ironsight_usecrosshaircolor "1" // Iron sight crosshair color
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cl_ironsight_dot_scale "1.0" // Iron sight dot scale
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cl_crosshair_sniper_width "2.5" // Sniper crosshair width
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cl_crosshair_dynamic_maxdist_splitratio "2" // Dynamic max distance split ratio
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cl_crosshair_dynamic_splitalpha_innermod "0" // Dynamic split alpha inner mod
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cl_crosshair_dynamic_splitalpha_outermod "1" // Dynamic split alpha outer mod
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cl_crosshair_dynamic_splitdist "3" // Dynamic split distance
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cl_grenadecrosshair_decoy "0" // Decoy grenade crosshair
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cl_grenadecrosshair_explosive "1" // Explosive grenade crosshair
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cl_grenadecrosshair_fire "1" // Fire grenade crosshair
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cl_grenadecrosshair_flash "1" // Flash grenade crosshair
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cl_grenadecrosshair_smoke "1" // Smoke grenade crosshair
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cl_grenadecrosshair_keepusercrosshair "0" // Keep user crosshair for grenades
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cl_grenadecrosshairdelay_decoy "2" // Decoy grenade crosshair delay
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cl_grenadecrosshairdelay_explosive "2" // Explosive grenade crosshair delay
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cl_grenadecrosshairdelay_fire "2" // Fire grenade crosshair delay
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cl_grenadecrosshairdelay_flash "2" // Flash grenade crosshair delay
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cl_grenadecrosshairdelay_smoke "2" // Smoke grenade crosshair delay
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cl_crosshair_outlinethickness "1" // Crosshair outline thickness
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cl_crosshairusealpha "0" // Use crosshair alpha

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