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1 | | -// Performance |
| 1 | +// ======================================== |
| 2 | +// PERFORMANCE SETTINGS |
| 3 | +// ======================================== |
2 | 4 |
|
3 | | -fps_max 165 |
4 | | -r_drawparticles 0 |
5 | | -mat_disable_fancy_blending |
| 5 | +fps_max "165" // Maximum FPS (0 = unlimited) |
| 6 | +cl_disable_ragdolls "0" // Disable ragdoll physics |
| 7 | +vprof_off "1" // Disable visual profiling tool |
| 8 | +fps_max_ui "60" // Maximum FPS for UI elements |
| 9 | +fps_max_tools "60" // Maximum FPS for tools/menus |
| 10 | +engine_low_latency_sleep_after_client_tick "1" // Low latency sleep |
| 11 | +engine_no_focus_sleep "1" // Sleep when game loses focus |
| 12 | +r_fullscreen_gamma "1.8" // Gamma correction for fullscreen mode |
| 13 | +cl_particle_fallback_base "1" // Particle system fallback base |
| 14 | +cl_particle_fallback_multiplier "0" // Particle fallback multiplier |
| 15 | +r_player_visibility_mode "1" // Enhanced player visibility |
| 16 | +mat_disable_fancy_blending 1 |
6 | 17 | r_dynamic 0 |
7 | | -engine_low_latency_sleep_after_client_tick true |
8 | 18 | cl_net_buffer_ticks 0 |
9 | 19 | mat_queue_mode 2 |
10 | 20 | cl_forcepreload 1 |
11 | | -cl_disable ragdolls 1 |
12 | | -cl_interp 0.015625 |
| 21 | +iv_off |
| 22 | + |
| 23 | +// ======================================== |
| 24 | +// VISUAL EFFECTS SETTINGS |
| 25 | +// ======================================== |
| 26 | + |
| 27 | +r_drawparticles "1" // Draw particle effects |
| 28 | +r_drawtracers_firstperson "1" // Show bullet tracers in first person view |
| 29 | +fog_override "0" // Override automatic fog settings |
| 30 | +animated_material_attributes "0" // Animated material effects |
| 31 | + |
| 32 | + |
| 33 | +// ======================================== |
| 34 | +// ADVANCED SETTINGS |
| 35 | +// ======================================== |
| 36 | + |
| 37 | +violence_hblood "0" // Blood effects |
| 38 | +cl_join_advertise "2" // Join advertising |
| 39 | +con_enable "1" // Enable console |
| 40 | +cl_graphics_driver_warning_dont_show_again "1" // Graphics driver warning |
| 41 | +cl_vrr_recommendation_dont_show_again "1" // VRR recommendation |
| 42 | +cl_refresh_rate_recommendation_dont_show_again "1" // Refresh rate recommendation |
| 43 | +cl_low_latency_vsync_recommendation_dont_show_again "1" // Low latency VSync recommendation |
| 44 | +cl_dm_buyrandomweapons "1" // Disable random weapon buying in DM |
| 45 | +gameinstructor_enable "0" // Disable game instructor |
| 46 | +cl_autohelp "0" // Disable automatic help messages |
| 47 | + |
| 48 | +// ======================================== |
| 49 | +// NETWORK SETTINGS |
| 50 | +// ======================================== |
| 51 | + |
| 52 | +cl_interp 0 |
13 | 53 | cl_updaterate 128 |
| 54 | +cl_cmdrate 128 |
14 | 55 | cl_interp_ratio 1 |
15 | | -vprof_off |
16 | | -iv_off |
| 56 | +rate "1000000" // Max bandwidth (1000000 = 1MB/s) |
| 57 | +mm_dedicated_search_maxping "50" // Max ping for matchmaking |
| 58 | +cl_resend "6" // Packet resend count |
| 59 | +cl_net_buffer_ticks "0" // Set to 1 or 2 if you have packet loss |
| 60 | +cl_timeout "30" // Connection timeout in seconds |
| 61 | +cq_buffer_bloat_msecs_max "64" // Maximum buffer bloat before reset |
| 62 | +net_client_steamdatagram_enable_override "-1" // Steam Datagram Relay setting |
| 63 | +cl_predict_body_shot_fx "false" // Predict body shot effects |
| 64 | +cl_predict_head_shot_fx "false" // Predict headshot effects |
| 65 | +cl_predict_kill_ragdolls "false" // Predict kill ragdolls |
| 66 | +cl_net_buffer_ticks_use_interp "1" // Use interpolation for network buffer ticks |
| 67 | +cl_interp_ratio "1" // Interpolation ratio for network smoothing |
| 68 | +cl_tickpacket_desired_queuelength "0" // Desired queue length for tick packets |
| 69 | +mm_session_search_qos_timeout "20" // QoS timeout for session search |
| 70 | +mm_csgo_community_search_players_min "5" // Minimum players for community search |
| 71 | +lobby_default_privacy_bits2 "0" // Default lobby privacy settings |
| 72 | +ui_setting_advertiseforhire_auto "0" // Auto advertise for hire |
| 73 | +cl_invites_only_friends "1" // Restrict invites to friends only |
| 74 | +cl_invites_only_mainmenu "1" // Only allow invites in main menu |
| 75 | + |
| 76 | +// ======================================== |
| 77 | +// VIEWMODEL SETTINGS |
| 78 | +// ======================================== |
| 79 | + |
| 80 | +viewmodel_presetpos "1" // Viewmodel preset position |
| 81 | +viewmodel_fov "68" // Viewmodel field of view |
| 82 | +viewmodel_offset_x "2.5" // Viewmodel X offset |
| 83 | +viewmodel_offset_y "2" // Viewmodel Y offset |
| 84 | +viewmodel_offset_z "-2" // Viewmodel Z offset |
| 85 | + |
| 86 | +// ======================================== |
| 87 | +// HUD & INTERFACE SETTINGS |
| 88 | +// ======================================== |
| 89 | + |
| 90 | +hud_scaling "0.90" // HUD scale |
| 91 | +cl_hud_color "3" // HUD color scheme (Note: Blue may appear white in some CS2 versions) |
| 92 | +cl_hud_radar_scale "1.2" // Radar HUD element size |
| 93 | +cl_radar_scale "0.3" // Radar zoom level |
| 94 | +cl_radar_always_centered "0" // Radar centering |
| 95 | +cl_radar_rotate "0" // Radar rotation |
| 96 | +cl_showfps "0" // Show FPS counter |
| 97 | +r_player_visibility_mode "1" // Player visibility |
| 98 | +cl_autohelp "0" // Auto help messages |
| 99 | +cl_color "1" // Teammate color on radar and Steam avatar |
| 100 | +cl_weapon_selection_rarity_color "0" // Weapon rarity colors |
| 101 | +cl_sanitize_player_names "0" // Sanitize player names |
| 102 | +cl_hide_avatar_images "0" // Hide avatar images |
| 103 | +cl_allow_animated_avatars "0" // Animated avatars |
| 104 | +cl_teamcounter_playercount_instead_of_avatars "1" // Team counter display |
| 105 | +cl_hud_radar_background_alpha "1" // Radar background transparency |
| 106 | +cl_teammate_colors_show "1" // Teammate colors |
| 107 | +cl_teamid_overhead_mode "2" // Team ID overhead mode |
| 108 | +cl_showloadout "0" // Show loadout |
| 109 | +cl_prefer_lefthanded "0" // Left-handed viewmodel |
| 110 | +cl_hud_telemetry_frametime_show "0" // HUD telemetry frametime |
| 111 | +cl_hud_telemetry_net_misdelivery_show "0" // HUD telemetry network |
| 112 | +cl_hud_telemetry_ping_show "0" // HUD telemetry ping |
| 113 | +ui_steam_overlay_notification_position "topright" // Steam overlay position |
| 114 | +cl_show_observer_crosshair "1" // Observer crosshair |
| 115 | +spec_show_xray "1" // Spectator X-ray |
| 116 | +player_nevershow_communityservermessage "1" // Hide community server messages |
| 117 | +cl_sanitize_muted_players "1" // Sanitize muted player names |
| 118 | +cl_hud_radar_map_additive "1" // Radar map additive |
| 119 | +cl_radar_scale_alternate "1" // Radar scale alternate |
| 120 | +cl_radar_icon_scale_min "0.6" // Radar icon scale minimum |
| 121 | +cl_radar_square_with_scoreboard "1" // Radar square with scoreboard |
| 122 | +cl_player_ping_mute "0" // Player ping mute |
| 123 | +cl_drawhud_force_deathnotices "0" // Force death notices |
| 124 | +cl_drawhud_force_radar "0" // Force radar |
| 125 | +cl_drawhud_force_teamid_overhead "0" // Force team ID overhead |
| 126 | +cl_draw_only_deathnotices "0" // Draw only death notices |
| 127 | +cl_show_clan_in_death_notice "0" // Show clan in death notice |
| 128 | +cl_drawhud_specvote "1" // Draw HUD spec vote |
| 129 | +cl_observed_bot_crosshair "1" // Observed bot crosshair |
| 130 | +cl_teamid_overhead_colors_show "1" // Team ID overhead colors |
| 131 | ++cl_show_team_equipment "1" // Show teammate equipment |
| 132 | +cl_teamid_overhead_fade_near_crosshair "0.8" // Team ID overhead fade near crosshair |
| 133 | +cl_deathnotices_show_numbers "0" // Death notices show numbers |
| 134 | +cl_scoreboard_survivors_always_on "0" // Scoreboard survivors always on |
| 135 | +cl_spec_stats "1" // Spectator stats |
| 136 | +cl_spec_show_bindings "1" // Spectator show bindings |
| 137 | +spec_usenumberkeys_nobinds "1" // Spectator use number keys no binds |
| 138 | +cl_obs_interp_enable "1" // Observer interpolation enable |
| 139 | +tv_nochat "0" // TV no chat |
| 140 | +tv_secure_bypass "0" // TV secure bypass |
| 141 | +spec_replay_autostart "0" // Spectator replay autostart |
| 142 | +spec_replay_bot "0" // Spectator replay bot |
| 143 | +spec_replay_winddown_time "0" // Spectator replay winddown time |
| 144 | +spec_glow_silent_factor "0" // Spectator glow silent factor |
| 145 | +spec_glow_spike_time "0" // Spectator glow spike time |
| 146 | +spec_glow_full_time "0" // Spectator glow full time |
| 147 | +spec_glow_decay_time "0" // Spectator glow decay time |
| 148 | +demo_ui_mode "3" // Demo UI mode |
| 149 | +ui_steam_overlay_notification_position_horz "0" // Steam overlay notification position horizontal |
| 150 | +ui_steam_overlay_notification_position_vert "0" // Steam overlay notification position vertical |
| 151 | +cl_hud_telemetry_net_misdelivery_poor "5" // HUD telemetry network misdelivery poor threshold |
| 152 | +cl_hud_telemetry_frametime_poor "100" // HUD telemetry frametime poor threshold |
| 153 | +cl_hud_telemetry_ping_poor "60" // HUD telemetry ping poor threshold |
| 154 | +cl_hud_telemetry_serverrecvmargin_graph_show "0" // HUD telemetry server receive margin graph |
| 155 | +cl_hud_telemetry_net_detailed "0" // HUD telemetry network detailed |
| 156 | +cl_hud_telemetry_net_quality_graph_show "0" // HUD telemetry network quality graph |
| 157 | +cl_ticks_net_print_threshold "0" // Network ticks print threshold |
| 158 | +cl_frametime_summary_report_detailed "0" // Frametime summary report detailed |
| 159 | +safezonex "1" // Safe zone X |
| 160 | +safezoney "1" // Safe zone Y |
| 161 | +eom_local_player_defeat_anim_enabled "1" // End of match defeat animation |
| 162 | + |
| 163 | +// ======================================== |
| 164 | +// CROSSHAIR SETTINGS |
| 165 | +// ======================================== |
17 | 166 |
|
18 | | -// UI |
19 | | - |
20 | | -cl_show_team_equipment |
21 | | -r_drawtracers_firstperson 1 |
22 | | -cl_autohelp 0 |
23 | | -cl_allow_animated_avatars false |
24 | | -cq_netgraph 0 |
25 | | -viewmodel_fov 68 |
26 | | -viewmodel_offset_x 2.5 |
27 | | -viewmodel_offset_y 2 |
28 | | -viewmodel_offset_z -2 |
29 | | -r_show_build_info false |
30 | | -cl_crosshair_sniper_width 2.5 |
| 167 | +cl_crosshairsize "1.5" // Crosshair size |
| 168 | +cl_crosshairthickness "1" // Crosshair thickness |
| 169 | +cl_crosshairgap "-3" // Crosshair gap |
| 170 | +cl_crosshaircolor "5" // Crosshair color |
| 171 | +cl_crosshair_drawoutline "1.5" // Crosshair outline |
| 172 | +cl_crosshairstyle "4" // Crosshair style |
| 173 | +cl_crosshair_recoil "0" // Crosshair recoil |
| 174 | +cl_crosshairgap_useweaponvalue "0" // Use weapon gap value |
| 175 | +cl_fixedcrosshairgap "1" // Fixed crosshair gap |
| 176 | +cl_crosshairdot "0" // Crosshair dot |
| 177 | +cl_crosshair_t "0" // T-style crosshair |
| 178 | +cl_crosshaircolor_R "255" // Crosshair red color |
| 179 | +cl_crosshaircolor_G "0" // Crosshair green color |
| 180 | +cl_crosshaircolor_B "255" // Crosshair blue color |
| 181 | +hud_showtargetid "1" // Show target ID |
| 182 | +cl_crosshair_friendly_warning "1" // Friendly warning |
| 183 | +cl_ironsight_usecrosshaircolor "1" // Iron sight crosshair color |
| 184 | +cl_ironsight_dot_scale "1.0" // Iron sight dot scale |
| 185 | +cl_crosshair_sniper_width "2.5" // Sniper crosshair width |
| 186 | +cl_crosshair_dynamic_maxdist_splitratio "2" // Dynamic max distance split ratio |
| 187 | +cl_crosshair_dynamic_splitalpha_innermod "0" // Dynamic split alpha inner mod |
| 188 | +cl_crosshair_dynamic_splitalpha_outermod "1" // Dynamic split alpha outer mod |
| 189 | +cl_crosshair_dynamic_splitdist "3" // Dynamic split distance |
| 190 | +cl_grenadecrosshair_decoy "0" // Decoy grenade crosshair |
| 191 | +cl_grenadecrosshair_explosive "1" // Explosive grenade crosshair |
| 192 | +cl_grenadecrosshair_fire "1" // Fire grenade crosshair |
| 193 | +cl_grenadecrosshair_flash "1" // Flash grenade crosshair |
| 194 | +cl_grenadecrosshair_smoke "1" // Smoke grenade crosshair |
| 195 | +cl_grenadecrosshair_keepusercrosshair "0" // Keep user crosshair for grenades |
| 196 | +cl_grenadecrosshairdelay_decoy "2" // Decoy grenade crosshair delay |
| 197 | +cl_grenadecrosshairdelay_explosive "2" // Explosive grenade crosshair delay |
| 198 | +cl_grenadecrosshairdelay_fire "2" // Fire grenade crosshair delay |
| 199 | +cl_grenadecrosshairdelay_flash "2" // Flash grenade crosshair delay |
| 200 | +cl_grenadecrosshairdelay_smoke "2" // Smoke grenade crosshair delay |
| 201 | +cl_crosshair_outlinethickness "1" // Crosshair outline thickness |
| 202 | +cl_crosshairusealpha "0" // Use crosshair alpha |
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