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Payload.cs
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31 lines (25 loc) · 743 Bytes
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using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DiscordWSS {
// Root myDeserializedClass = JsonConvert.DeserializeObject<Root>(myJsonResponse);
public class Properties {
[JsonProperty("$os")]
public string Os { get; set; }
[JsonProperty("$browser")]
public string Browser { get; set; }
[JsonProperty("$device")]
public string Device { get; set; }
}
public class A {
public string token { get; set; }
public Properties properties { get; set; }
}
public class Payload {
public int op { get; set; }
public A d { get; set; }
}
}