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CHANGELOG

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog and this project adheres to Semantic Versioning.

1.4.1 - 2023-01-26

Changed

  • Fixed incorrect descriptions and summaries on OnMouseDown, OnMouseUp, etc.

1.4.1 - 2022-05-04

Added

  • XML Summaries

Changed

  • Debug methods now include string interpolation

1.4.0 - 2022-04-02

Added

  • Debug methods:
    • Debug.DrawLine()
    • Debug.DrawRay()

Changed

  • Removed parenthesis from prefixes to improve usability
  • General fixes

1.3.0 - 2018-11-18

Added

  • MonoBehaviour messages:
    • OnParticleSystemStopped()
  • StateMachineBehaviour messages:
    • OnStateEnter()
    • OnStateExit()
    • OnStateIK()
    • OnStateMove()
    • OnStateUpdate()
  • Editor messages:
    • OnSceneGUI()
  • EditorWindow messages:
    • OnFocus()
    • OnHierarchyChange()
    • OnInspectorUpdate()
    • OnLostFocus()
    • OnProjectChange()
    • OnSelectionChange()
  • ScriptableWizard messages:
    • OnWizardCreate()
    • OnWizardOtherButton()
    • OnWizardUpdate()
  • Debug methods:
    • Debug.LogFormat()
    • Debug.LogErrorFormat()
    • Debug.LogWarningFormat()
  • General class and interface using file name

Changed

  • EditorWindow title
  • Editow with Reorderable List now uses EditorGUI.PropertyField

1.2.2 - 2018-07-23

Added

  • New snippet: Editor with Reorderable List. Creates an editor boilerplate code with a reorderable list ready to be used.

1.2.1 - 2018-06-08

Changed

  • Icon updated to be more visible at extensions panel inside VSCode
  • Readme updated: added a new usage gif - ScriptableObject

Fixed

  • Added private modifier to FixedUpdate method

1.1.0 - 2017-11-17

Fixed

  • Removed useless "using UnityEditor" inside ScriptableObject

1.0.0 - 2017-10-10

  • 🎉 Initial release