All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog and this project adheres to Semantic Versioning.
1.4.1 - 2023-01-26
- Fixed incorrect descriptions and summaries on OnMouseDown, OnMouseUp, etc.
1.4.1 - 2022-05-04
- XML Summaries
- Debug methods now include string interpolation
1.4.0 - 2022-04-02
- Debug methods:
- Debug.DrawLine()
- Debug.DrawRay()
- Removed parenthesis from prefixes to improve usability
- General fixes
- MonoBehaviour messages:
- OnParticleSystemStopped()
- StateMachineBehaviour messages:
- OnStateEnter()
- OnStateExit()
- OnStateIK()
- OnStateMove()
- OnStateUpdate()
- Editor messages:
- OnSceneGUI()
- EditorWindow messages:
- OnFocus()
- OnHierarchyChange()
- OnInspectorUpdate()
- OnLostFocus()
- OnProjectChange()
- OnSelectionChange()
- ScriptableWizard messages:
- OnWizardCreate()
- OnWizardOtherButton()
- OnWizardUpdate()
- Debug methods:
- Debug.LogFormat()
- Debug.LogErrorFormat()
- Debug.LogWarningFormat()
- General class and interface using file name
- EditorWindow title
- Editow with Reorderable List now uses EditorGUI.PropertyField
- New snippet: Editor with Reorderable List. Creates an editor boilerplate code with a reorderable list ready to be used.
- Icon updated to be more visible at extensions panel inside VSCode
- Readme updated: added a new usage gif - ScriptableObject
- Added private modifier to FixedUpdate method
- Removed useless "using UnityEditor" inside ScriptableObject
- 🎉 Initial release