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chore: global share buffer pool
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src/OTAPI.UnifiedServerProcess/Core/Patching/FieldFilterPatching/ForceStaticProcessor.cs

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@@ -26,6 +26,8 @@ public class ForceStaticProcessor() : IFieldFilterArgProcessor
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"Terraria.Localization.GameCulture",
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// ignore hit tile, it should not run on server
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"Terraria.HitTile",
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// global share buffer pool
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"Terraria.Net.LegacyNetBufferPool"
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];
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public void Apply(LoggedComponent logger, ref FilterArgumentSource source) {
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foreach (var modified in source.ModifiedStaticFields.ToArray()) {

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