@@ -264,7 +264,7 @@ Renderer::Renderer() :
264264
265265{
266266 pointStarVertexBuffer = new PointStarVertexBuffer (*this , 2048 );
267- glareVertexBuffer = new PointStarVertexBuffer (*this , 2048 );
267+ // glareVertexBuffer = new PointStarVertexBuffer(*this, 2048);
268268
269269 for (int i = 0 ; i < (int ) FontCount; i++)
270270 {
@@ -277,7 +277,7 @@ Renderer::Renderer() :
277277Renderer::~Renderer ()
278278{
279279 delete pointStarVertexBuffer;
280- delete glareVertexBuffer;
280+ // delete glareVertexBuffer;
281281 delete shaderManager;
282282
283283 m_atmosphereRenderer->deinitGL ();
@@ -1795,8 +1795,10 @@ void Renderer::renderObjectAsPoint(const Vector3f& position,
17951795 gaussianGlareTex->bind ();
17961796 if (glareSize > gl::maxPointSize)
17971797 m_largeStarRenderer->render (center, {color, glareAlpha}, glareSize, mvp);
1798+ /*
17981799 else
17991800 glareVertexBuffer->addStar(center, {color, glareAlpha}, glareSize);
1801+ */
18001802 }
18011803 }
18021804}
@@ -3817,7 +3819,7 @@ void Renderer::renderPointStars(const StarDatabase& starDB,
38173819 starRenderer.viewNormal = getCameraOrientationf ().conjugate () * -Vector3f::UnitZ ();
38183820 starRenderer.renderList = &renderList;
38193821 starRenderer.starVertexBuffer = pointStarVertexBuffer;
3820- starRenderer.glareVertexBuffer = glareVertexBuffer;
3822+ // starRenderer.glareVertexBuffer = glareVertexBuffer;
38213823 starRenderer.fov = fov;
38223824 starRenderer.cosFOV = std::cos (math::degToRad (calcMaxFOV (fov, getAspectRatio ())) / 2 .0f );
38233825
@@ -3836,11 +3838,11 @@ void Renderer::renderPointStars(const StarDatabase& starDB,
38363838 gaussianDiscTex->bind ();
38373839 starRenderer.starVertexBuffer ->setTexture (gaussianDiscTex);
38383840 starRenderer.starVertexBuffer ->setPointScale (screenDpi / 96 .0f );
3839- starRenderer.glareVertexBuffer ->setTexture (gaussianGlareTex);
3840- starRenderer.glareVertexBuffer ->setPointScale (screenDpi / 96 .0f );
3841+ // starRenderer.glareVertexBuffer->setTexture(gaussianGlareTex);
3842+ // starRenderer.glareVertexBuffer->setPointScale(screenDpi / 96.0f);
38413843
38423844 PointStarVertexBuffer::enable ();
3843- starRenderer.glareVertexBuffer ->startSprites ();
3845+ // starRenderer.glareVertexBuffer->startSprites();
38443846 if (starStyle == PointStars)
38453847 starRenderer.starVertexBuffer ->startBasicPoints ();
38463848 else
@@ -3859,7 +3861,7 @@ void Renderer::renderPointStars(const StarDatabase& starDB,
38593861 faintestMagNight);
38603862
38613863 starRenderer.starVertexBuffer ->finish ();
3862- starRenderer.glareVertexBuffer ->finish ();
3864+ // starRenderer.glareVertexBuffer->finish();
38633865 PointStarVertexBuffer::disable ();
38643866
38653867#ifndef GL_ES
@@ -5332,9 +5334,9 @@ Renderer::renderSolarSystemObjects(const Observer &observer,
53325334 setPipelineState (ps);
53335335
53345336 PointStarVertexBuffer::enable ();
5335- glareVertexBuffer->startSprites ();
5336- glareVertexBuffer->render ();
5337- glareVertexBuffer->finish ();
5337+ // glareVertexBuffer->startSprites();
5338+ // glareVertexBuffer->render();
5339+ // glareVertexBuffer->finish();
53385340 if (starStyle == PointStars)
53395341 pointStarVertexBuffer->startBasicPoints ();
53405342 else
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