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if (float maxCoeff = body.getSurface().color.toVector3().maxCoeff(); maxCoeff > 0.0f) // ignore [ 0 0 0 ]; used by old addons to make objects not get rendered as point
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{
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+
#if0
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renderObjectAsPoint(pos,
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body.getRadius(),
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appMag,
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discSizeInPixels,
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body.getSurface().color * (1.0f / maxCoeff), // normalize point color; 'darkness' is handled by size of point determined by GeomAlbedo.
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