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Try using Android NDK r26d, as an experiment.
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.github/workflows/build.yml

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@@ -70,7 +70,7 @@ jobs:
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unreal-engine-zip: "s3://cesium-unreal-engine/5.3.0/UE_5.3.zip"
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unreal-program-name: "UE_5.3"
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upload-package-base-name: "CesiumForUnreal-53-android"
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android-ndk-version: "r25b"
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android-ndk-version: "r26d"
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Linux53:
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uses: ./.github/workflows/buildLinux.yml
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secrets: inherit
@@ -188,7 +188,7 @@ jobs:
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unreal-engine-zip: "s3://cesium-unreal-engine/5.4.0/UE_5.4.zip"
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unreal-program-name: "UE_5.4"
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upload-package-base-name: "CesiumForUnreal-54-android"
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android-ndk-version: "r25b"
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android-ndk-version: "r26d"
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Linux54:
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uses: ./.github/workflows/buildLinux.yml
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secrets: inherit
@@ -306,7 +306,7 @@ jobs:
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unreal-engine-zip: "s3://cesium-unreal-engine/5.5.0/UE_5.5.zip"
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unreal-program-name: "UE_5.5"
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upload-package-base-name: "CesiumForUnreal-55-android"
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android-ndk-version: "r25b"
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android-ndk-version: "r26d"
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Linux55:
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uses: ./.github/workflows/buildLinux.yml
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secrets: inherit

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