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##### Fixes :wrench:
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- Worked around an Unreal Engine limitation that prevented collisions and line traces from working correctly for tilesets with a very small scale factor.
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- Add a missing include for `GEngine` when packaging from source, introduced in *v2.16.0*.
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- Fixed a bug in UCesiumFeaturesMetadataComponent where multiple references to same feature ID set would cause improper encoding of its feature IDs.
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### v2.16.0 - 2025-05-01
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##### Additions :tada:
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- Added a Cesium -> Geocoder -> Geocode Blueprint function, making it easy to query the Cesium ion geocoder.
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- Added `UCesiumMetadataPickingBlueprintLibrary::FindPropertyTableProperty` to search for a `FCesiumPropertyTableProperty` by name on a given `UPrimitiveComponent`.
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##### Fixes :wrench:
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- Fixed a linking issue introduced in *v2.15.0* in `GoogleTilesTestSetup`.
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- The "unsupported primitive mode" warning is now only logged once to avoid console spam.
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- Request cache will now use `FPaths::ProjectUserDir` instead of `FPaths::EngineUserDir` on non-Android and non-iOS platforms, fixing a permissions issue in Development builds.
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- Fixed a build issue with KTX-Software's overlay port on Windows when there is no bash.exe in the system PATH and Git-for-windows is installed in a non-default directory.
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In addition to the above, this release updates [cesium-native](https://github.com/CesiumGS/cesium-native) from v0.46.0 to v0.47.0. See the [changelog](https://github.com/CesiumGS/cesium-native/blob/main/CHANGES.md) for a complete list of changes in cesium-native.
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