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Update developer-setup-linux.md [skip ci]
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Documentation/developer-setup-linux.md

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@@ -13,11 +13,11 @@ After compiling Unreal Engine, set the following environment variables in your `
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```bash
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export UNREAL_ENGINE_DIR=<path_to_unreal_engine>
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export UNREAL_ENGINE_COMPILER_DIR=$UNREAL_ENGINE_DIR/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v20_clang-13.0.1-centos7/x86_64-unknown-linux-gnu
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export UNREAL_ENGINE_COMPILER_DIR=$UNREAL_ENGINE_DIR/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v22_clang-16.0.6-centos7/x86_64-unknown-linux-gnu
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export UNREAL_ENGINE_LIBCXX_DIR=$UNREAL_ENGINE_DIR/Engine/Source/ThirdParty/Unix/LibCxx
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```
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> [!note]
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> `v20_clang-13.0.1-centos7` is correct for Unreal Engine v5.0.3. It may be different for other versions of Unreal Engine. See [https://docs.unrealengine.com/5.0/en-US/SharingAndReleasing/Linux/GettingStarted/](https://docs.unrealengine.com/5.0/en-US/linux-development-requirements-for-unreal-engine/) or the equivalent for your version of Unreal Engine.
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> `v22_clang-16.0.6-centos7` is correct for Unreal Engine v5.4. It may be different for other versions of Unreal Engine. See the [Unreal documentation](https://dev.epicgames.com/documentation/en-us/unreal-engine/linux-development-requirements-for-unreal-engine?application_version=5.4) for the equivalent for your version of Unreal Engine.
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# Cloning the git repos
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@@ -99,4 +99,4 @@ The Cesium for Unreal Samples project demonstrates a bunch of features of Cesium
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cd ~/dev
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git clone https://github.com/CesiumGS/cesium-unreal-samples.git
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Then, launch the Unreal Editor and open `~/dev/cesium-unreal-samples/CesiumForUnrealSamples.uproject`. Because we've already installed the plugin to the Engine Plugins directory, the samples project should pick it up automatically.
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Then, launch the Unreal Editor and open `~/dev/cesium-unreal-samples/CesiumForUnrealSamples.uproject`. Because we've already installed the plugin to the Engine Plugins directory, the samples project should pick it up automatically.

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