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Working Azure Maps overlay
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Source/CesiumRuntime/Public/CesiumAzureMapsRasterOverlay.h

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@@ -12,30 +12,30 @@
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UENUM(BlueprintType)
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enum class EAzureMapsTilesetId : uint8 {
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/**
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* @brief All layers with Azure Maps' main style.
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* All roadmap layers with Azure Maps' main style.
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*/
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BaseRoad UMETA(DisplayName = "Base"),
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BaseRoad UMETA(DisplayName = "Roadmap"),
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/**
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* @brief All layers with Azure Maps' dark grey style.
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* @brief All roadmap layers with Azure Maps' dark grey style.
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*/
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BaseDarkGrey,
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BaseDarkGrey UMETA(DisplayName = "Roadmap (Dark Grey)"),
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/**
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* @brief Label data in Azure Maps' main style.
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*/
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BaseLabelsRoad,
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BaseLabelsRoad UMETA(DisplayName = "Labels"),
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/**
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* @brief Label data in Azure Maps' dark grey style.
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*/
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BaseLabelsDarkGrey,
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BaseLabelsDarkGrey UMETA(DisplayName = "Labels (Dark Grey)"),
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/**
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* @brief A combination of satellite or aerial imagery. Only available in S1
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* and G2 pricing SKU.
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*/
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Imagery,
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/**
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* @brief Shaded relief and terra layers.
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* Shaded relief and terra layers.
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*/
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Terra,
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Terra
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};
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/**
@@ -64,7 +64,7 @@ class CESIUMRUNTIME_API UCesiumAzureMapsRasterOverlay
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* The tileset ID to use.
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*/
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Cesium")
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EAzureMapsTilesetId TilesetId = EAzureMapsTilesetId::Imagery;
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EAzureMapsTilesetId TilesetId = EAzureMapsTilesetId::BaseRoad;
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/**
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* The language in which search results should be returned. This should be one

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