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update package versions and changes.md
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CHANGES.md

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#### Breaking Changes :mega:
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- `scene.drillPick` now uses a breadth-first search strategy instead of depth-first. This may change which entities are picked when
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using large values of `width` and `height` when providing a `limit`, prioritizing entities closer to the camera.
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- Removed support for the `KHR_spz_gaussian_splats_compression` extension in favor of the latest 3D Gaussian splatting extensions for glTF, `KHR_gaussian_splatting` and `KHR_gaussian_splatting_compression_spz_2`. Please re-tile existing Gaussian splatting 3D Tiles [#12837](https://github.com/CesiumGS/cesium/issues/12837)
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- `scene.drillPick` now uses a breadth-first search strategy instead of depth-first. This may change which entities are picked when using large values of `width` and `height` when providing a `limit`, prioritizing entities closer to the camera. [#12916](https://github.com/CesiumGS/cesium/pull/12916)
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#### Additions :tada:
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#### Fixes :wrench:
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- Improved performance of `scene.drillPick`. [#12916](https://github.com/CesiumGS/cesium/pull/12916)
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- Improved performance when removing primitives. [#3018](https://github.com/CesiumGS/cesium/pull/3018)
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- Improved performance of terrain Quadtree handling of custom data [#12907](https://github.com/CesiumGS/cesium/pull/12907)
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- Fixed vertical exaggeration of ellipsoid-shaped voxels. [#12811](https://github.com/CesiumGS/cesium/issues/12811)
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- Fixed parsing content bounding volumes contained in 3D Tiles 1.1 subtree files. [#12972](https://github.com/CesiumGS/cesium/pull/12972)
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- Fixes an event bug following recent changes, where adding a new listener during an event callback caused an infinite loop. [#12955](https://github.com/CesiumGS/cesium/pull/12955)
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- Fix issues with label background when updating properties while `label.show` is `false`. [#12138](https://github.com/CesiumGS/cesium/issues/12138)
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- Improved performance of `scene.drillPick`. [#12916](https://github.com/CesiumGS/cesium/pull/12916)
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- Improved performance when removing primitives. [#3018](https://github.com/CesiumGS/cesium/pull/3018)
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- Improved performance of terrain Quadtree handling of custom data [#12907](https://github.com/CesiumGS/cesium/pull/12907)
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- Fixed picking of `GroundPrimitive` with multiple `PolygonGeometry` instances selecting the wrong instance. [#12978](https://github.com/CesiumGS/cesium/pull/12978)
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- Fixed a bug where the removal of draped imagery layers did not update the rendered state [#12923](https://github.com/CesiumGS/cesium/issues/12923)
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- Fixed precision issues with Gaussian splat tilesets where the root tile does not have a world transform. [#12925](https://github.com/CesiumGS/cesium/issues/12925)

package.json

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{
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"name": "cesium",
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"version": "1.134.1",
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"version": "1.135.0",
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"description": "CesiumJS is a JavaScript library for creating 3D globes and 2D maps in a web browser without a plugin.",
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"homepage": "http://cesium.com/cesiumjs/",
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"license": "Apache-2.0",
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"./Specs/**/*"
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],
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"dependencies": {
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"@cesium/engine": "^21.0.1",
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"@cesium/widgets": "^13.2.1"
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"@cesium/engine": "^22.0.0",
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"@cesium/widgets": "^14.0.0"
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},
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"devDependencies": {
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"@cesium/eslint-config": "^12.0.0",

packages/engine/package.json

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{
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"name": "@cesium/engine",
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"version": "21.0.1",
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"version": "22.0.0",
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"description": "CesiumJS is a JavaScript library for creating 3D globes and 2D maps in a web browser without a plugin.",
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"keywords": [
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"3D",

packages/widgets/package.json

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{
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"name": "@cesium/widgets",
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"version": "13.2.1",
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"version": "14.0.0",
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"description": "A widgets library for use with CesiumJS. CesiumJS is a JavaScript library for creating 3D globes and 2D maps in a web browser without a plugin.",
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"keywords": [
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"3D",
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"node": ">=20.19.0"
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},
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"dependencies": {
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"@cesium/engine": "^21.0.1",
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"@cesium/engine": "^22.0.0",
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"nosleep.js": "^0.12.0"
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},
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"type": "module",

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