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6 | 6 |
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7 | 7 | #### Breaking Changes :mega: |
8 | 8 |
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9 | | -- `scene.drillPick` now uses a breadth-first search strategy instead of depth-first. This may change which entities are picked when |
10 | | - using large values of `width` and `height` when providing a `limit`, prioritizing entities closer to the camera. |
11 | 9 | - Removed support for the `KHR_spz_gaussian_splats_compression` extension in favor of the latest 3D Gaussian splatting extensions for glTF, `KHR_gaussian_splatting` and `KHR_gaussian_splatting_compression_spz_2`. Please re-tile existing Gaussian splatting 3D Tiles [#12837](https://github.com/CesiumGS/cesium/issues/12837) |
| 10 | +- `scene.drillPick` now uses a breadth-first search strategy instead of depth-first. This may change which entities are picked when using large values of `width` and `height` when providing a `limit`, prioritizing entities closer to the camera. [#12916](https://github.com/CesiumGS/cesium/pull/12916) |
12 | 11 |
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13 | 12 | #### Additions :tada: |
14 | 13 |
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17 | 16 |
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18 | 17 | #### Fixes :wrench: |
19 | 18 |
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| 19 | +- Improved performance of `scene.drillPick`. [#12916](https://github.com/CesiumGS/cesium/pull/12916) |
| 20 | +- Improved performance when removing primitives. [#3018](https://github.com/CesiumGS/cesium/pull/3018) |
| 21 | +- Improved performance of terrain Quadtree handling of custom data [#12907](https://github.com/CesiumGS/cesium/pull/12907) |
20 | 22 | - Fixed vertical exaggeration of ellipsoid-shaped voxels. [#12811](https://github.com/CesiumGS/cesium/issues/12811) |
21 | 23 | - Fixed parsing content bounding volumes contained in 3D Tiles 1.1 subtree files. [#12972](https://github.com/CesiumGS/cesium/pull/12972) |
22 | 24 | - Fixes an event bug following recent changes, where adding a new listener during an event callback caused an infinite loop. [#12955](https://github.com/CesiumGS/cesium/pull/12955) |
23 | 25 | - Fix issues with label background when updating properties while `label.show` is `false`. [#12138](https://github.com/CesiumGS/cesium/issues/12138) |
24 | | -- Improved performance of `scene.drillPick`. [#12916](https://github.com/CesiumGS/cesium/pull/12916) |
25 | | -- Improved performance when removing primitives. [#3018](https://github.com/CesiumGS/cesium/pull/3018) |
26 | | -- Improved performance of terrain Quadtree handling of custom data [#12907](https://github.com/CesiumGS/cesium/pull/12907) |
27 | 26 | - Fixed picking of `GroundPrimitive` with multiple `PolygonGeometry` instances selecting the wrong instance. [#12978](https://github.com/CesiumGS/cesium/pull/12978) |
28 | 27 | - Fixed a bug where the removal of draped imagery layers did not update the rendered state [#12923](https://github.com/CesiumGS/cesium/issues/12923) |
29 | 28 | - Fixed precision issues with Gaussian splat tilesets where the root tile does not have a world transform. [#12925](https://github.com/CesiumGS/cesium/issues/12925) |
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