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# Change Log
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+ ## 1.127 - 2025-03-03
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+ ### @cesium/engine
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+ #### Fixes :wrench:
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+ - Exposed `CustomShader.prototype.destroy` as a public method. [#12444](https://github.com/CesiumGS/cesium/issues/12444)
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## 1.126 - 2025-02-03
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### @cesium/engine
Original file line number Diff line number Diff line change @@ -443,7 +443,6 @@ CustomShader.prototype.update = function (frameState) {
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* @returns {boolean } True if this object was destroyed; otherwise, false.
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*
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* @see CustomShader#destroy
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- * @private
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*/
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CustomShader . prototype . isDestroyed = function ( ) {
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return false ;
@@ -463,7 +462,6 @@ CustomShader.prototype.isDestroyed = function () {
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* customShader = customShader && customShader.destroy();
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*
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* @see CustomShader#isDestroyed
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- * @private
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*/
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CustomShader . prototype . destroy = function ( ) {
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this . _textureManager = this . _textureManager && this . _textureManager . destroy ( ) ;
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