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### @cesium/engine
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#### Breaking Changes :mega:
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- `scene.drillPick` now uses a breadth-first search strategy instead of depth-first. This may change which entities are picked when
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using large values of `width` and `height` when providing a `limit`, prioritizing entities closer to the camera.
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#### Fixes :wrench:
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- Fixes an event bug following recent changes, where adding a new listener during an event callback caused an infinite loop. [#12955](https://github.com/CesiumGS/cesium/pull/12955)
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- Fix issues with label background when updating properties while `label.show` is `false`. [#12138](https://github.com/CesiumGS/cesium/issues/12138)
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- Improved performance of `scene.drillPick`. [#12916](https://github.com/CesiumGS/cesium/pull/12916)
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- Improved performance when removing primitives. [#3018](https://github.com/CesiumGS/cesium/pull/3018)
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