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Description
Cesium crashes in rendering of a point cloud file with batch table. If I use a .pnts file generated from the same data without point attributes (and no batch_table) it works without problems. The tileset has been testet with the 3d-tiles-validator without problems, and there are no issues during loading.
Cesium 1.96 didn't crash, but I was unable to extract point attributes, so something was not fully corrct. All versions from v 1.98 crashes (I've not tested 1.97...)
In the Unminified build of v 1.103 the crash happens here because of an undefined feature table:
BatchTexturePipelineStage.process@http://norgei3d.no/Cesium/Current/Build/CesiumUnminified/index.js:88762:26
ModelSceneGraph.prototype.buildDrawCommands@http://norgei3d.no/Cesium/Current/Build/CesiumUnminified/index.js:93454:32
buildDrawCommands@http://norgei3d.no/Cesium/Current/Build/CesiumUnminified/index.js:96083:23
Model.prototype.update@http://norgei3d.no/Cesium/Current/Build/CesiumUnminified/index.js:95960:20
Model3DTileContent.prototype.update@http://norgei3d.no/Cesium/Current/Build/CesiumUnminified/index.js:96812:9
Cesium3DTile.prototype.process@http://norgei3d.no/Cesium/Current/Build/CesiumUnminified/index.js:114825:17
processTiles@http://norgei3d.no/Cesium/Current/Build/CesiumUnminified/index.js:117608:14
Cesium3DTileset.prototype.prePassesUpdate@http://norgei3d.no/Cesium/Current/Build/CesiumUnminified/index.js:117498:15
PrimitiveCollection.prototype.prePassesUpdate@http://norgei3d.no/Cesium/Current/Build/CesiumUnminified/index.js:134434:17
prePassesUpdate@http://norgei3d.no/Cesium/Current/Build/CesiumUnminified/index.js:209512:14
tryAndCatchError@http://norgei3d.no/Cesium/Current/Build/CesiumUnminified/index.js:209585:22
Scene4.prototype.render@http://norgei3d.no/Cesium/Current/Build/CesiumUnminified/index.js:209624:19
CesiumWidget.prototype.render@http://norgei3d.no/Cesium/Current/Build/CesiumUnminified/index.js:210969:17
render2@http://norgei3d.no/Cesium/Current/Build/CesiumUnminified/index.js:210412:18
FrameRequestCallbackrender2@http://norgei3d.no/Cesium/Current/Build/CesiumUnminified/index.js:210413:32
FrameRequestCallbackrender2@http://norgei3d.no/Cesium/Current/Build/CesiumUnminified/index.js:210413:32
FrameRequestCallbackrender2@http://norgei3d.no/Cesium/Current/Build/CesiumUnminified/index.js:210413:32
FrameRequestCallbackrender2@http://norgei3d.no/Cesium/Current/Build/CesiumUnminified/index.js:210413:32
FrameRequestCallbackrender2@http://norgei3d.no/Cesium/Current/Build/CesiumUnminified/index.js:210413:32
FrameRequestCallbackrender2@http://norgei3d.no/Cesium/Current/Build/CesiumUnminified/index.js:210413:32
FrameRequestCallbackrender2@http://norgei3d.no/Cesium/Current/Build/CesiumUnminified/index.js:210413:32
FrameRequestCallbackstartRenderLoop@http://norgei3d.no/Cesium/Current/Build/CesiumUnminified/index.js:210436:24
set@http://norgei3d.no/Cesium/Current/Build/CesiumUnminified/index.js:210808:26
CesiumWidget@http://norgei3d.no/Cesium/Current/Build/CesiumUnminified/index.js:210616:33
Viewer@http://norgei3d.no/Cesium/Current/Build/CesiumUnminified/index.js:244618:24
Example that should crash almost immediately:
http://norgei3d.no/Cesium/Current/Apps/HelloBug.html
Browser:
Tested on Firefox, Chrome and Edge
Operating System:
Only tested on Windows
I'm really not sure if there is something wrong with my .pnts implementation or with Cesium, but if the error is mine it should still give an error message in the validator, and the Cesium crash should rather happen in the file loading process than in rendering.
I have tried to track down the bug, but debugging in the 200k+ line unminified js is not easy and the data path from loading to rendering is rather convoluted...