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Visual Quality and Performance Details

pjcozzi edited this page May 31, 2012 · 3 revisions

Ideas for ongoing visual quality and performance improvements.

Performance Improvements

  • Optimize picking by culling an off-center view frustum containing the picked pixel(s).

2D

  • In 2D, render static content to an FBO. Then overall dynamic content and composite lighting.

Mobile

  • Fallback shaders/materials for different slower GPUs, mobile GPUs in particular.
  • Throttle frame rate to reduce power consumption. See Chapter 23 in OpenGL Insights.
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