Organising, expanding and reducing scope in the project, as well as discussions on AI, decomp, recomp, dissassembly. #31
Replies: 3 comments
-
|
I agree with AI disclosure. I haven't made a decision yet about whether AI is good or bad for programming but I do have serious questions about it's legality with respect to licensing. If an LLM is trained on code that's not compatible with GPL but you use it to produce code you license as GPL, is that legal? Not a lawyer so I can't answer that but it worries me. As for organization, maybe by system instead of franchise would make more sense? N64, PS2, etc I really love how convenient you make it to find all these projects |
Beta Was this translation helpful? Give feedback.
-
|
Second that on the AI disclosure. |
Beta Was this translation helpful? Give feedback.
-
|
Beta Was this translation helpful? Give feedback.
Uh oh!
There was an error while loading. Please reload this page.
Uh oh!
There was an error while loading. Please reload this page.
-
Organising, expanding and reducing scope.
Hi, I'd like to get peoples opinions on how to proceed with this project. It started off with me wanting to make a list of game decompilations, but it's grown to also include recompilations and disassemblies, which is making the list very large.
Firstly, despite the name of the repo, I've always intended to include recompilations and disassemblies. However, the README is rather large. It may be better to section off disassemblies into their own dedicated section or repo, and group them by console rather than franchise.
Secondly, we currently have franchises grouped to help sort the games, however given the size, I'm considering either removing them, as people can just ctrl+f to find a game, or giving them a requirement to group them, such as a minimum number of entries.
Thirdly, mods and fan games. I personally believe this list should be for official releases only. It's what people are mostly looking for when they look at this list, and adding mods/fangames would increase the amount of links we have, as well as making organising it harder. But I'm open to suggestions.
Lastly, repo activity. I've personally been fine adding dead repos, and updating the list if a more active one is found. My thought process behind this is that if anyone is looking for a specific game, and we haven't added it because the repo is inactive, that person may fork and revive the repo. But once again, I'm open to suggestions.
AI
I'm not personally a fan of AI being used for programming. However, when I consider the end user, it is up to them whether they wish to use a project that used AI, and hiding repos from them might be not be a good approach. My suggestion is a middle ground, where we do allow AI project, however we mark them specifically as using AI, so the end user is aware. I'm open to other options.
Beta Was this translation helpful? Give feedback.
All reactions