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add priority to onchain funds issue
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docs/guides/chia-gaming/gaming-developers-guide.md

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@@ -11,7 +11,7 @@ This is an **alpha release** of the Chia Gaming system. The codebase is subject
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:::danger Funds Left On-Chain
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**When using a live WalletConnect instance, funds will be left on-chain after shutdown.** Upon shutdown, a new game is created, leading to one game's worth of funds being left on-chain and not returned to users. For example, if the game stake is 10 mojo, then 10 mojos will remain on-chain after shutting down the session (once per lobby not per game). **Use the simulator for development to avoid this issue.**
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**When using a live WalletConnect instance, funds will be left on-chain after shutdown.** Upon shutdown, a new game is created, leading to one game's worth of funds being left on-chain and not returned to users. For example, if the game stake is 10 mojo, then 10 mojos will remain on-chain after shutting down the session (once per lobby not per game). **Use the simulator for development to avoid this issue. This is a high priority issue which we are working to fix ASAP.**
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:::danger Funds Left On-Chain
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**When using a live WalletConnect instance, funds will be left on-chain after shutdown.** Upon shutdown, a new game is created, leading to one game's worth of funds being left on-chain and not returned to users. For example, if the game stake is 10 mojo, then 10 mojos will remain on-chain after shutting down the session (once per lobby not per game). **Use the simulator for development to avoid this issue.**
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**When using a live WalletConnect instance, funds will be left on-chain after shutdown.** Upon shutdown, a new game is created, leading to one game's worth of funds being left on-chain and not returned to users. For example, if the game stake is 10 mojo, then 10 mojos will remain on-chain after shutting down the session (once per lobby not per game). **Use the simulator for development to avoid this issue. This is a high priority issue which we are working to fix ASAP.**
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docs/guides/chia-gaming/gaming-known-issues.md

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### Gameplay Issues
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- **Funds left on-chain after shutdown**: Upon shutdown, a new game is created, leading to one game's worth of funds being left on-chain and not returned to users. For example, if the game stake is 10 mojo, then 10 mojos will remain on-chain and not be returned to the users. **This affects all games played with a live WalletConnect instance.**
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- **Funds left on-chain after shutdown**: When using a live WalletConnect instance, funds will be left on-chain after shutdown. Upon shutdown, a new game is created, leading to one game's worth of funds being left on-chain and not returned to users. For example, if the game stake is 10 mojo, then 10 mojos will remain on-chain after shutting down the session (once per lobby not per game). **Use the simulator for development to avoid this issue. This is a high priority issue which we are working to fix ASAP.**
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- **When you leave the game, both sides have to keep browser open until shutdown completes**: Both players must keep their browsers open until the shutdown process completes. Closing the browser prematurely may cause issues.
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docs/guides/chia-gaming/gaming-users-guide.md

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@@ -17,7 +17,7 @@ This user guide is intended to help developers test their gaming implementations
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:::danger Funds Left On-Chain
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**When using a live WalletConnect instance, funds will be left on-chain after shutdown.** Upon shutdown, a new game is created, leading to one game's worth of funds being left on-chain and not returned to users. For example, if the game stake is 10 mojo, then 10 mojos will remain on-chain after shutting down the session (once per lobby not per game). **Use the simulator for development to avoid this issue.**
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**When using a live WalletConnect instance, funds will be left on-chain after shutdown.** Upon shutdown, a new game is created, leading to one game's worth of funds being left on-chain and not returned to users. For example, if the game stake is 10 mojo, then 10 mojos will remain on-chain after shutting down the session (once per lobby not per game). **Use the simulator for development to avoid this issue. This is a high priority issue which we are working to fix ASAP.**
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