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README.md

Day-14 : Classes πŸ΅β€οΈβ€πŸ”₯

Day-14 Code Snap

Tasks | Activities 🌟

Activity 1: Class Definition

  • Task 1: Define a class Person with properties name and age, and a method to return a greeting message. Create an instance of the class and log the greeting message.

  • Task 2: Add a method to the Person class that updates the age property and logs the updated age.


Activity 2: Class Inheritance

  • Task 3: Define a class Student that extends the Person class. Add a property studentID and a method to return the student ID. Create an instance of the Student class and log the student ID.

  • Task 4: Override the greeting method in the Student class to include the student ID in the message. Log the overridden greeting message.


Activity 3: Static Methods and Properties

  • Task 5: Add a static method to the Person class that returns a generic greeting message. Call this static method without creating an instance of the class and log the message.

  • Task 6: Add a static property to the Student class to keep track of the number of students created. Increment this property in the constructor and log the total number of students.


Activity 4: Getters and Setters

  • Task 7: Add a getter method to the Person class to return the full name (assume a firstName and LastName property). Create an instance and log the full name using the getter.

  • Task 8: Add a setter method to the Person class to update the name properties (firstName and LastName). Update the name using the setter and log the updated full name.


Activity 5: Private Fields (Optional)

  • Task 9: Define a class Account with private fields for balance and a method to deposit and withdraw money. Ensure that the balance can only be updated through these methods.

  • Task 10: Create an instance of the Account class and test the deposit and withdraw methods, logging the balance after each operation.


Feature Request πŸ™‡β€β™‚οΈ

  1. Basic Class Script: Write a script that defines a Person class with properties and methods, creates instances, and logs messages.

  2. Class Inheritance Script: Create a script that defines a Student class extending Person, overrides methods, and logs the results.

  3. Static Methods and Properties Script: Write a script that demonstrates static methods and properties in classes.

  4. Getters and Setters Script: Create a script that uses getters and setters in a class.

  5. Private Fields Script: Write a script that defines a class with private fields and methods to manipulate these fields (optional).

Achievement πŸ†

By the end of these activities, you will:

  • Define and use classes with properties and methods.

  • Implement inheritance to extend classes.

  • Utilize static methods and properties.

  • Apply getters and setters for encapsulation.

  • Understand and use private fields in classes (optional).