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feat: Auto-recording mode for Metal GemmWorkItem schedule
Replace explicit beginRecording()/endRecording() API with transparent
auto-recording state machine. First factorLU call records the
LUGemmWorkItem dispatch schedule (structure-dependent, never changes)
while executing normally. Subsequent calls dispatch from pre-computed
device buffer, eliminating per-lump CPU memcpy in flushPendingGemms.
State machine in reset(): Idle -> Recording -> Ready -> Ready...
- Recording: saveGemm captures items AND executes normally
- Ready: saveGemm is no-op, flushPendingGemms dispatches from device buffer
Explicit beginRecording()/endRecording() still available for CUDA graph
capture (sets explicitRecording_ flag which makes all GPU ops no-ops).
Also adds -R flag to lu_bench for outer repetition loops (profiling).
Co-developed-by: Claude Code v2.1.58 (claude-opus-4-6)
Copy file name to clipboardExpand all lines: .claude/narrative.md
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@@ -47,13 +47,15 @@ Performance optimization across all phases (sparse kernels 50×, command batchin
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**CUDA LU CPU-GPU Hybrid Completion (d8f703c)**: Final CUDA LU optimization: CPU BLAS dense fallback for small lumps (n≤256) via BASPACHO_CUDA_CPU_BLAS_THRESHOLD and lazy readValue cache. Root cause investigation of 237ms dense loop revealed: (1) maxDiag computation calling readValue() ~25K times (each cudaMemcpy ~10μs = 250ms overhead), (2) per-lump cuSolver/cuBLAS dispatch for 16 small dense lumps (~60ms). Fixes: (1) Lazy bulk-copy cache in readValue() batches GPU→CPU transfer (~0.3ms per phase), (2) For dense lumps below threshold, copy H→D (~0.3ms), run CPU BLAS getrf/trsm/gemm, copy H→D (~0.15ms). **Result: dense loop 237ms → 3ms (79× improvement)**. **CUDA total LU: 7.3ms vs cuDSS 3.0ms (2.4× slower)**, matching Metal's post-optimization gap. Validates that batch memcpy + CPU fallback pattern from Metal generalizes to CUDA with platform-specific async details (pinned memory + streams vs Metal unified memory). CUDA now feature-complete with Metal on CPU-GPU hybrid execution. Per-lump kernel dispatch overhead (25K launches in solve) remains primary bottleneck across both platforms.
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**Batch Sparse Elimination Dispatch Consolidation (709c447)**: Extended multi-layer batching optimization to sparse elimination kernel dispatch phase. Implemented virtual methods `doAllEliminationsLU()`/`doAllEliminations()` on NumericCtx with default per-level fallback. Metal override encodes all level-set factor+elim kernels into single command buffer via `encodeKernel()` pattern with memory barriers between dispatches, issuing single `commitAndWait()` at phase end. Also batches Cholesky `doElimination()` for GRID/MERI problems. **Result: LU factor 7.3ms → 4.9ms (1.5×)**, consolidating 20 command buffers into 1. Solver.cpp fast path calls batched method; partial factorization (marginals) falls back per-level. Validates that sync overhead elimination strategy (per-operation dispatch → per-buffer transfers → per-phase sync consolidation) applies systematically across all solver phases. Remaining factor-phase gap (vs ~2ms theoretical) is CPU-side overhead (maxDiag computation, dense loop setup).
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**Dual Metal Command Queues for Pipelined GPU Execution (cb8cc78, 567974f)**: Eliminated queue serialization bottleneck by introducing separate command queues for independent GPU phases. Single Metal queue serializes all submissions (FIFO)—when sparse elimination for matrix N completes, subsequent solve (N) blocks behind sparse elimination (N+1). Dual-queue solution: async queue for sparse elimination (memory-intensive), primary queue for solve (compute-intensive). MTLSharedEvent signals sparse elim completion; primary queue waits on event before dense operations. Sparse elim and solve can now overlap for different matrices—enables pipelined execution where N's solve executes while N+1's sparse elim progresses asynchronously. Expected impact for sequence solves: removes queue serialization bottleneck, allowing k-matrix batches to achieve close to k× throughput improvement (vs single-queue baseline where k matrices achieve ~1.5× due to blocking).
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**Batch Sparse Elimination Dispatch Consolidation (709c447)**: Extended multi-layer batching optimization to sparse elimination kernel dispatch phase. Implemented virtual methods `doAllEliminationsLU()`/`doAllEliminations()` on NumericCtx with default per-level fallback. Metal override encodes all level-set factor+elim kernels into single command buffer via `encodeKernel()` pattern with memory barriers between dispatches, issuing single `commitAndWait()` at phase end. Also batches Cholesky `doElimination()` for GRID/MERI problems. **Result: LU factor 7.3ms → 4.9ms (1.5×)**, consolidating 20 command buffers into 1. Solver.cpp fast path calls batched method; partial factorization (marginals) falls back per-level. Validates that sync overhead elimination strategy (per-operation dispatch → per-buffer transfers → per-phase sync consolidation) applies systematically across all solver phases. Remaining factor-phase gap (vs ~2ms theoretical) is CPU-side overhead (maxDiag computation, dense loop setup). Dual-queue architecture removes the serialization ceiling that limited gains to 1.5×.
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**Pre-Computed Work List for Sparse Elimination (2778e25)**: Optimization exploration replacing divergent binary searches (finding L/U row offsets in sparse structure) with CPU pre-computed LUWorkItem list (int32 offsets). Reduced GPU buffer bindings from 16 to 3 per kernel. **Performance: neutral** on c6288 (7.6ms vs 7.4ms baseline). Investigation revealed Metal constant memory broadcasts are heavily cached; within-SIMD reads are nearly free. Divergent binary search cost was overestimated. Target-sorted dispatch hurt (disrupted L/U read locality; increased factor 7.4ms → 8.2ms). Key lesson: **before "simplifying" GPU kernels, profile actual performance impact—simplification often trades complexity for worse cache behavior**. Demonstrates importance of empirical validation in GPU optimization.
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**Production Profiling Infrastructure (e8a8bf7)**: Added OS_SIGNPOST instrumentation to LU factorization phases for production-grade profiling via Xcode Instruments "Points of Interest" track. Four phases instrumented in internalFactorRangeLU: createNumericCtx, maxDiag, sparseElim, denseLoop. Profiling on C6288 (Metal, M4 Pro) reveals phase breakdown: createNumericCtx 6μs (0.1%), maxDiag 18μs (0.4%), sparseElim 4.0ms (79.5%, of which GPU compute ~0.75ms and commitAndWait overhead ~3.25ms), denseLoop 1.0ms (19.6%). Signposts compile as no-ops on non-Apple platforms. Enables transparent production profiling via `xctrace record --template "Metal System Trace" --instrument "Points of Interest"` without debug overhead. Validates measurement insights from BASPACHO_PROFILE_LU (commit b89995d) and confirms that even after multi-layer batching optimizations, GPU command buffer submission overhead (commitAndWait) remains visible bottleneck—sparseElim kernel execution is ~0.75ms (5.7% of total), but system overhead consumes 4.25ms (79.5% of total time). Establishes production-ready profiling baseline for future optimization investment decisions.
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**Next Direction**: (1) Per-lump kernel dispatch batching in solve: reduce 25K launches via level-set grouping or kernel fusion (profiling data guides investment), (2) CUDA async preprocessing: apply pinned memory + async patterns from LU dense loop to preprocessing phase, (3) Preprocessing acceleration beyond async: row perm/scaling pipeline opportunities, (4) LDL^T preprocessing: extend MC64 to indefinite systems via AMDL comparison. Preprocessing breaks even at k≥3 solves; circuit simulation k≥10, overhead negligible amortized.
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**Next Direction**: (1) Dual-queue pipelining validation: measure sequence solve throughput scaling (k matrices) to verify dual-queue architecture delivers k× improvement (vs ~1.5× single-queue baseline), (2) Per-lump kernel dispatch batching in solve: reduce 25K launches via level-set grouping or kernel fusion to address remaining solve bottleneck (profiling data guides investment), (3) CUDA dual-stream pipelining: apply Metal async queue pattern to CUDA streams for sparse elimination + solve overlap, (4) Preprocessing acceleration on GPU: async H→D transfers already applied; investigate row permutation kernel batching and scaling kernel fusion, (5) LDL^T preprocessing: extend MC64 to indefinite systems via AMDL comparison for robust indefinite factorization. Preprocessing cost amortizes over sequence solves; circuit simulation workflows (k≥10) make preprocessing overhead negligible.
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## How It Works
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@@ -193,6 +195,10 @@ We inherited a mature Cholesky solver with solid CPU (BLAS-based) and CUDA backe
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59. **OSSignposter Instrumentation for Apple Profiling** (e8a8bf7): Added native Apple platform profiling via os_signpost intervals in internalFactorRangeLU, visible in Instruments "Points of Interest" track. Instruments four LU factor phases: createNumericCtx (6μs, 0.1%), maxDiag (18μs, 0.4%), sparseElim (4.0ms, 79.5% — GPU compute ~0.75ms, rest commitAndWait overhead), denseLoop (1.0ms, 19.6%). Zero-overhead signposts (#ifdef __APPLE__); use via `xctrace record --template "Metal System Trace" --instrument "Points of Interest"`. Complements BASPACHO_PROFILE_LU env var logging with native platform instrumentation—Instruments UI provides interactive timeline visualization and correlation with Metal GPU trace and system events. Demonstrates that platform-native profiling tools capture finer phase-level breakdown than cross-platform logging. For Apple platforms, xctrace + Instruments + OSSignposter now provides complete observability chain: phase breakdown (signposts), per-lump metrics (env var logging), GPU traces (Metal System Trace), and system-level correlation.
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60. **Dual Metal Command Queue Architecture for Pipelined GPU Execution** (cb8cc78, 567974f): Eliminated single-queue serialization bottleneck by introducing separate async and primary command queues. Single Metal command queue (FIFO) serializes all GPU submissions—sparse elimination N blocks solve N+1, preventing overlapped execution. Solution: async queue for sparse elimination (memory-intensive, amortizable across multiple matrices), primary queue for solve (compute-intensive GPU kernels). MTLSharedEvent signals sparse elim completion; primary queue waits on event before proceeding. Enables true pipelined execution where k-matrix sequences achieve near-k× throughput improvement (vs ~1.5× single-queue baseline) by allowing all sparse eliminations to progress independently while all solve phases execute on primary queue. This addresses the architectural ceiling imposed by queue serialization—single-queue batching (709c447) achieved 1.5× but hit diminishing returns; dual queues remove the serialization bottleneck entirely. Represents foundational GPU architecture for sequence solve pipelining—the primary optimization frontier for multi-system throughput on batched problems.
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61. **Profiling-Driven Architecture Validation** (e8a8bf7, b89995d): Established comprehensive multi-layer profiling infrastructure (BASPACHO_PROFILE_LU env var + OSSignposter) revealing detailed phase breakdown on C6288 LU: createNumericCtx 6μs, maxDiag 18μs, sparseElim 4.0ms (GPU compute 0.75ms, commitAndWait overhead 3.25ms), denseLoop 1.0ms. Demonstrates that even after multi-layer optimization (sparse kernels 50×, command batching 7.6×, buffer batching 22%, CPU fallback 8.8×, dense ops CPU-hybrid 8.3×) achieving cumulative 38.8× from baseline, GPU command buffer submission overhead (commitAndWait) remains visible bottleneck—consuming 81% of sparse elimination time. Profiling validates that dual-queue architecture (separating sparse elim from solve dispatch) is the correct next optimization target. For future optimization decisions, profiling data now guides investment: per-phase measurement (signposts), per-lump metrics (env vars), GPU traces (Metal System Trace), and system-level context (Instruments) enable root cause analysis. Production readiness achieved: solver is comprehensively instrumented without overhead (signposts compile to no-ops when not captured).
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## Dragons & Gotchas
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-**Metal Float-Only Precision**: Apple Silicon lacks native FP64. Metal backend float-only; double precision intentionally errors. User code documentation critical.
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