3D Multi-channel Signed Distance Fields ? #217
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JulienGery
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I am aware of using 3D distance fields represented by functions that are evaluated on-demand, but do people really use 3D textures to store them? That doesn't seem very efficient. But if so, then yes, it would be possible. |
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Hello Mr. Chlumsky,
I hope you are doing well.
I have an idea, and I would like to get your opinion on it. I assume you are already familiar with raymarching. The idea would be to build a 3D texture representing the SDF of a 3D model. Such a process already exists, but it leaves much to be desired.
My idea is to explore whether it would be possible to "generalize" the multi-channel signed distance fields from your thesis to three dimensions to better preserve edges. Do you think this would be feasible?
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