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arcade.h
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67 lines (59 loc) · 1.03 KB
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#ifndef ARCADE_H_
#define ARCADE_H_
#include <string>
#include <vector>
#include "DesignByContract.h"
class Obstacle{
protected:
Obstacle* _initCheck;
int x;
int y;
bool movable;
std::string type;
public:
/**
ENSURE(properlyInitialized(), "constructor must end in properlyInitialized state");
*/
Obstacle();
bool properlyInitialized();
};
class Barrel:public Obstacle{
private:
public:
Barrel();
};
class Wall:public Obstacle{
private:
public:
Wall();
};
class Player{
private:
Player* _initCheck;
std::string name;
int x;
int y;
public:
/**
* \post Constructor must end in properlyInitialized state
ENSURE(properlyInitialized(), "constructor must end in properlyInitialized state");
*/
Player();
bool properlyInitialized();
};
class Field{
private:
Field* _initCheck;
std::string name;
int length;
int width;
std::vector<Obstacle> obstacles;
std::vector<Player> players;
public:
/**
ENSURE(properlyInitialized(), "constructor must end in properlyInitialized state");
*/
Field();
bool properlyInitialized();
};
#endif